Patch notes · Minor
Deadlock patch notes June 4, 2026
Minor Update - 06-04-2026 · released June 4, 2026 · 14 changes · Original post
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General
Primary details:
Other Details:
- Urn mechanics have been reworked.
- Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
- Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
- The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
- Urn overall bounty reduced by 20% (unreduced for trailing team)
- Progress radius is 20m
- Progress rate is fixed regardless the number of allies in the area
- Progress duration for favored/neutral/unfavored is 6/12/18s
- If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
- Increased time allowed to run the urn before taking damage by 10s
- Trailing team sprint speed bonus +4m +5m
- Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
- Urn comeback resistance aura reduced from 60m to match the 20m progress radius
- Drop off location is above the bridges on the side lanes, rather than below.
Patch notes text by Valve, from the official Deadlock changelog and Steam news, reformatted for reading. Buff and nerf tags are our reading of each line; unclear lines are marked neutral.