Patch notes · Minor
Deadlock patch notes September 16, 2026
Minor Update - 09-16-2026 · released September 16, 2026 · 122 changes · 29 buffs · 32 nerfs · Original post
Winners and losers
Hero winners
Hero losers
Item winners
= changed in these patch notes. Rows link to the hero or item page.
Win rate in the 7 days before the patch (Sep 9, 2026 to Sep 16, 2026) versus until the next patch (19 days). Only clear moves count: at least 1,000 matches per side for heroes and 2,000 purchases for items, and a change of at least two standard errors.
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General
\[ General ]
to toggle the slow drag behavior on and off)
\[ Items ]
\[ Heroes ]
- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Share for objectives bounty to nearby heroes reduced 30% 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes increased 35s 38s (does not affect the max values later on, just a little higher earlier)
- Using parry now pauses reloading
- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground tunnels initial spawn time increased 3m 5m
- Breakables in the underground tunnels respawn rate increased 3m 5m
- All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Items
Weapon
- Duration increased 14s 20s
- Bounty reduced 180% 170%
- Bullet Resist Reduction increased 9% 10%
- Now builds from Sprint Boots
- Sprint speed increased 1.5 2
- Cooldown reduced 45s 37s
- Buildup is 35% slower
- Spirit Power on proc reduced 40 30
- Fire Rate reduced 30% 25%
- Spirit scaling increased 0.005% 0.006%
- Bullet Resist Reduction reduced -13% -12%
Vitality
- Now grants +10% Ultimate Ability Cooldown Reduction
- Max Health regen increased 2% 2.25%
- Bullet and Spirit Lifesteal increased 25% 28%
- Heal on Melee hit increased from 100+1.5 to 120+1.75
- Melee hit heal increased 30% 35%
- Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
- Heal per boon reduced 0.5 0.45
- Stack range reduced 35m 32m
- Souls per minute reduced 18 16
- No longer builds from Sprint Boots
- No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- Movement speed bonus is now removed when the invisibility is removed
- Spirit Power reduced 10 6
Spirit
- DPS reduced by 25%
- Duration increased by 20%
- Damage increased 30% 35%
- Cast range increased 20m 25m
- Damage Penalty increased -10% -15%
- Stored souls now count towards net worth (affects comeback reward calculations)
- Souls per minute reduced 90 80
- Base bullet damage scaling reduced 0.49 0.38
- Base bullet damage reduced 25% 20%
- Healing on Ability Cast per boon scaling reduced 2 1.7
- Cooldown increased 27s 29s
- Current Health Bonus damage reduced 8% 7.5%
Heroes
Infernal Resilience
- T3 increased +8% +9%
Seismic Impact
- T3 reduced 6s Unstoppable 5s
Base stats
- Stamina cooldown increased 5 5.3
Light Eater
- Spirit lifesteal reduced 20% 18%
- T3 decreased +25 +22
Dazzling Trick
- Cooldown increased 34s 38s
Radiant Daggers
- T2 reduced +80 +70
Shining Wonder
- Radius reduced 16.5m 15.5m
- T3 Max Bounces reduced +8 +6
- Health per boon increased 33 35
Fixation
- Headshot stack count increased +2 +3
- T3 weapon scaling increased 0.0003 0.00035
Base stats
- Health per boon increased 41 43
- Lasso duration extention by Bounce Pad increased +1s +1.25s
Crackshot
- T2 now also applies -6% Bullet Resistance for 5s
Stone Form
- Radius reduced 6m 5.75m
- T1 max health heal reduced 7% 6%
Frozen Shelter
- Base ability health regen now scales with spirit power (0.2)
Life Drain
- T3 spirit scaling increased +0.3 +0.45
Essence Bomb
- T3 damage increased 26% 30%
Gun
- Falloff range reduced 18m->54m 16m->48m
Ground Strike
- T3 spirit scaling increased +0.03 +0.04
- T3 damage per meter scaling increased 110% 120%
Grapple
- T2 Weapon Damage buff duration reduced 10s 6s
Flog
- Heal reduced 50% 40%
- Angle increased 38 40
- T3 reduced +40 degrees angle +25
- T3 reduced +20% heal +15%
Base stats
- Heavy Melee spirit scaling increased 0.3 0.45
- Fixed some collision issues with Rallying Charge
Captivating Read
- T1 increased -11s Cooldown -14s
- T3 increased +1m +2m
Kinetic Carbine
- Min damage multiplier reduced 25% 10% (max damage multiplier unaffected)
- Min damage multiplier no longer gets increased by the T3
Base stats
- Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Lil Helpers
- Now have a target UI when instant cast mode is selected
Base stats
- Alt fire base damage increased by 4%
- Alt fire damage per boon increased +0.2 +0.24
Serrated Knives
- While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Base stats
- Health per boon increased 28 31
- Sprint speed increased 1.5 2.5
- Dashes and light melee's no longer pause your gun's cycle time
- Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Boot Kick
- Can only target heroes and objectives now
Entangling Bola
- Can only target heroes now
Ira Domini
- Now works with Ricochet, all the shots will bounce
- Can now split shot (releases 1 extra bolt on each side, 3 total)
Base stats
- Alt fire damage growth reduced by 10%
Splatter
- Detonation cooldown reduced 0.15 0.12
- T1 reduced +2m +1.5m
The Cube
- Cast range reduced 26m 20m
Puddle Punch
- Cooldown increased 21s 24s
Goo Ball
- T3 now also increases spirit scaling by 0.2
Slither
- T3 barrier duration reduced 5s 4s
Petrifying Bola
- Cooldown increased 105s 115s
Base stats
- Bullet damage per boon reduced 0.28 0.25
- Fire Rate spirit scaling reduced 0.25 0.21
Alchemical Flask
- Projectile range and speed reduced by 30%
Willpower
- T3 spirit scaling reduced +2.7 +2.1
- T3 debuff resistance reduced 40% 30%
Base stats
- Fixed Project Mind getting caught on edges/corners when aiming past it
Card Trick
- Heart heal reduced 75 60
- Heart heal spirit scaling reduced 0.75 0.5
- Diamond Bullet and Spirit Resist reduction reduced -8% -7%
- T3 Diamond Bullet and Spirit Resist reduction reduced -5% -4%
- T3 Clubs slow +20% +15%
Full Auto
- Spirit damage per bullet scaling increased 0.03 0.045
Crimson Slash
- T3 now also increases the heal spirit scaling by +0.4
Flying Slash
- Light melee scaling increased 1.0 1.2
Patch notes text by Valve, from the official Deadlock changelog and Steam news, reformatted for reading. Buff and nerf tags are our reading of each line; unclear lines are marked neutral.