Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. Hold and drag to select the angle.
- 1-12s Cooldown
- 2+30 Damage +45 Marked Damage
- 3+2 Missiles, Longer Range, and Improved Spirit Scaling
Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early. Cooling Down: After overheating, the jetpack cannot be used until it fully cools down. Slows affect you while airborne. You always explode on death.
- 1Heat vents faster while grounded
- 2On Hero Hit: Heal and take no self damage
- 3On Hero Hit: -50% Cooldown and +120 Spirit Damage
Spray fuel dealing weapon damage over time and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. Vents the jetpack when dealing damage.
- 1-8s Cooldown
- 2+60 Burst Damage On Backblast Hit: +18% Fire Rate for 7s
- 3-10% Bullet Resist Shred On Backblast Hit: Apply a Mark
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. You and the participant take spirit damage over time while falling and spirit damage upon impact. Damage is increased to enemies under 50% health.
- 1+90 Damage
- 2-35s Cooldown
- 3+0.5s Stun +8.0 Damage / Meter