Seven, Deadlock hero

Deadlock hero · Mystic · Burst Fire

Seven

Build, abilities and counters

Updated Current patch, since October 15, 2026

S
Tier
#6
Win rate
54.3%
Pick rate
32.8%
Matches
541k

Who is Seven?

Seven is a mystic in Deadlock, part of Deadlock's original roster. Electrocutes crowds of enemies.

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

In recent matches Seven averages 5.9 / 7.2 / 12.3 kills, deaths and assists and ends games with 43k souls.

High VoltageMercilessArea Denial

Seven item build

Percent = share of Seven players who bought the item in that phase. Hover or tap an item for its win rate and buy time. Late items win more partly because winning players can afford them.

Seven abilities

Ability 1

Lightning Ball

Launch a damaging ball of lightning

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

  1. 1+1 Charges
  2. 2-28% move speed on hit targets and +1s Lifetime
  3. 3+58.5 DPS and +1.75m radius

Ability 2

Static Charge

Apply a delayed area stun to an enemy hero

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

  1. 1-20s Cooldown
  2. 2+7m Radius +5m Cast range
  3. 3+0.9s Stun Duration +160 Damage

Ability 3

Power Surge

Create electric arcs with your shots

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

  1. 1-18s Cooldown
  2. 2+3m Move Speed +8 Damage and increased scaling
  3. 3+10s Duration Applies -15% Spirit Resist

Ability 4 · Ultimate

Storm Cloud

Fry all enemies in a large area

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

  1. 1+55% Bullet Resist while channeling Storm Cloud
  2. 2+7s Channel Time +10m Final Radius +5m Initial Radius
  3. 3+65.0 DPS +4m Flight Speed

Ability order

21% of players · 55.2% win rate · 44,794 matches

Max first Power Surge Lightning Ball Storm Cloud Static Charge
Ability 123456789101112
Lightning Ball U12
Static Charge U1
Power Surge U123
Storm Cloud U12

U = unlock, numbers = upgrade tier. Most common first 12 points.

Seven counters and matchups

Points = Seven's win rate with or against that hero minus Seven's overall win rate. At least 500 matches per pair.

Base stats

Level 1 values from the game files.

Health
730
Health regen
1/s
Move speed
6.70 m/s
Sprint speed
+1.80 m/s
Stamina
3
Light melee
50
Heavy melee
116
Bullet damage
10.80
Bullets per shot
1
Fire rate
5.83/s
Clip size
29
Reload time
2.35 s
Gun DPS
63.0

Win rate by rank

Average badge of both teams. Ranks under 200 matches show a dash.

RankWin ratePick rate
Initiate 54.1% 38.9%
Seeker 53.7% 35.4%
Acolyte 53.0% 33.3%
Sentinel 52.2% 31.5%
Mystic 53.2% 29.0%
Ritualist 51.9% 27.3%
Emissary 53.8% 25.1%
Oracle 53.9% 20.4%
Phantom 51.7% 18.6%
Ascendant 52.0% 18.1%
Eternus 49.7% 12.5%

Top Seven community builds

In game: Heroes, Seven, Builds, then search the build ID.

Seven FAQ

Who is Seven in Deadlock?

Seven is a mystic hero, part of Deadlock's original roster. Electrocutes crowds of enemies. Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

What is the best Seven build?

The items Seven players buy most are Mystic Vulnerability, Escalating Exposure, Superior Duration. Early on most start with Monster Rounds, Extra Spirit, Extra Charge.

Who counters Seven?

Seven wins least often against Graves, Rat King, Paige in recent matches.

Is Seven good right now?

Seven is S tier on our tier list with a 54.3% win rate and 32.8% pick rate (current patch).

Seven's story

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed. Onlookers viewed in horror as the strongest mentalist employed by the US Army's head popped like a grape. They screamed as Scotland Yard's premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed. He laughed as he tore himself free from his bondage. He laughed as his captors cowered in fear. He laughed as he massacred his tormentors. He laughed as he tasted the fresh air that was denied to him for years. And he laughed when he thought about what he was going to do once he reached New York City.