Patch notes · Major

Deadlock patch notes November 21, 2025

11-21-2025 Update · released November 21, 2025 · 246 changes · 52 buffs · 63 nerfs · Original post

General

  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
  • Amount of souls in the flying orb that can be secured/denied reduced 50% 40%
  • Very small tweaks to the secure/deny lag calculation to improve it
  • Increased trooper range to be considered in range for souls to drop 35m 45m
  • Medic troopers no longer have a passive healing pulse ability
  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
  • Starting souls count increased 400 600
  • Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Reworked the position of your player camera and various details that affect visibility around your hero
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by +15%
  • Small neutrals damage +15%
  • Small neutral camps respawn time 180s to 120s
  • Medium neutrals spirit resist 30% 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist increased 35% 50%
  • Hard neutrals damage increased by 30%
  • Sinner's Sacrifice: Return damage increased 60 80
  • Minimum unsecured gold to drop increased 100 150
  • Sprint/Out of Combat regen timer against neutrals increased 0.5s 2.5s (takes longer to start sprinting/regening)
  • Reduced all AP damage upgrades by 10%
  • Base gun damage and gun damage growth increased by 10% (excluding Paige)
  • Headshot multiplier reduced 1.8x 1.65x
  • Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
  • Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
  • Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
  • Added a UI highlight to 4800 reward row of the investment bonuses
  • Initial wall jump now costs 0.25 stamina
  • Stamina regen rate reduced by 5% (5s to 5.25s)
  • After 35 minutes all troopers gain +50% HP.
  • Guardians HP increased 3500 4250 HP
  • Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Walker stomp cooldown reduced 10s 6s
  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
  • Walker fireballs radius 5m 6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Walker area in mid lane adjusted
  • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
  • Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
  • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
  • Base slot count increased 8 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Mid Boss base health increased 13000 14000
  • Mid Boss health growth per minute increased 200 230
  • Team that kills Mid Boss gets +2 permanent buffs for each player
  • Dropping / Throwing the Urn now causes Parry to go on CD
  • Soul Urn no longer grants +1 AP to the person dropping it off
  • Soul Urn now provides 4 Permanent Buffs to the person dropping it off
  • Added two levels at 47k and 49k to let you get all ability upgrades
  • Jump Pad stun window increased 0.6s 0.9s
  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
  • Subsequent CC reduction increased from 7%/21% to 8/24%
  • Survival Buff hp regen changed 0.5->1.5% Max HP 4->40 Fixed Regen
  • Gun Buff ammo increased 20->60% 35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff spirit power increased from 15>40 to 15->65
  • Casting Buff cooldown reduction rescaled 12->25% 12->20%
  • Movement Buff stamina 1->4 2->4
  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles

Cooldown Reduction Changes:

  • Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
  • High Velocity Rounds: Bullet Velocity increased +45% +50% (affects upgrades)
  • Toxic Bullets duration increased 3s 4s
  • Curse: Now dispels buffs
  • Curse: Cooldown increased 45s 55s
  • Curse: Weapon Damage reduced 20% 15%

Items

Weapon

Capacitor 6 changes 2 buffs 1 nerf
  • Shock damage reduced 50 43
  • Shock damage spirit power growth increased 0.14 0.19
  • No longer dispels buffs (moved to Curse)
  • Cooldown reduced 60s 50s
  • Slow duration reduced 5s 4s (75%->0%)
  • Slow debuff now prevents stamina usage and silences movement abilities
Express Shot 5 changes 1 buff 2 nerfs
  • Weapon Damage now scales with boons (+2)
  • Weapon Damage reduced 185% 170%
  • Secondary Fire Weapon Damage now scales with boons (+1)
  • Secondary Fire Weapon Damage reduced 75% 45%
  • Ammo consumed increased 30% 40%
Lucky Shot 1 change 1 nerf
  • Damage reduced 125% 110%
Mystic Shot 2 changes 1 buff 1 nerf
  • Proc damage reduced 45 40
  • Spirit power scaling increased 0.75 0.8
Shadow Weave 2 changes
  • Reveal distance reduced 20m 18m
  • Full invisibility distance reduced 50m 30m
Silencer 1 change 1 buff
  • Spirit Resist increased 14% 15%
Spellslinger 2 changes 1 buff
  • Cooldown Reduction reduced +12% +6%
  • Fire Rate per stack increased 10% 12%
Spiritual Overflow 2 changes 1 buff
  • Cooldown Reduction reduced +20% +12%
  • Fire Rate increased +30% +35%
Split Shot 1 change 1 nerf
  • Cooldown increased 14s 32s
Tesla Bullets 2 changes 1 buff 1 nerf
  • Shock damage reduced 40 33
  • Shock damage spirit power growth increased 0.14 0.19

Vitality

Cheat Death 1 change
  • Removes all non-stun debuffs on proc
Inhibitor 1 change
  • Healing Reduction increased -35% -40%
Reactive Barrier 2 changes 2 nerfs
  • Cooldown increased 26s 40s
  • Duration reduced 12s 10s
Spirit Shielding 3 changes 1 buff 2 nerfs
  • Cooldown increased 35s 45s
  • Damage threshold increased 175 225
  • Duration reduced 8s 7s
Warp Stone 1 change 1 nerf
  • Bullet Resist reduced 35% 30%
Weapon Shielding 2 changes 2 nerfs
  • Cooldown increased 35s 45s
  • Duration reduced 8s 7s

Spirit

Decay 1 change
  • Healing Reduction increased -40% -45%
Echo Shard 2 changes
  • No longer grants +5% Cooldown Reduction
  • Now grants +5% Ability Range (no longer has the +5% CD Reduction)
Focus Lens 3 changes 1 nerf
  • Now builds from Spirit Sap
  • Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
  • Fire Rate reduced +16 +13
Scourge 3 changes 2 buffs
  • Cooldown Reduction reduced +6% +4%
  • Max Health damage per second increased 3.25% 3.5%
  • Cooldown reduced 38s 35s
Silence Wave 3 changes
  • No longer upgrades from Spirit Sap
  • No longer reduces Spirit Resistance or Spirit Power
  • Now deals 100 Impact Damage (0.3 spirit power growth)
Spirit Sap 1 change 1 buff
  • Cooldown reduced 35s 25s (matches Focus Lens)
Spirit Snatch 1 change 1 nerf
  • Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)

Heroes

Abrams
Abrams 3 changes 2 buffs

Shoulder Charge

  • Cooldown reduced 37s 33s
  • T3 reduced -22s Cooldown -18s

Seismic Impact

  • T3 duration increased 3s 4s
Bebop
Bebop 6 changes 1 buff 3 nerfs

Base stats

  • Health growth reduced 54 46
  • Hyperbeam DPS reduced 190 160
  • Hyperbeam T2 increased +90 +120

Exploding Uppercut

  • Cooldown increased 19s 22s
  • Spirit scaling increased 0.49 0.6

Sticky Bomb

  • T3 changed On Attach: -30% Outgoing Damage for 5s On Cast: +5 m/s for 3s . Multiple instances stack independently.
Billy
Billy 2 changes 2 buffs

Rising Ram

  • T2 increased +25% Weapon Damage +35%
  • T3 increased from 6% Max Health as spirit damage to 6.5%
Calico
Calico 5 changes 2 buffs 3 nerfs

Base stats

  • Clip size increased 10 12
  • Reload time increased 2.5s 2.6s

Gloom Bombs

  • Cooldown increased 12s 14s

Return to Shadows

  • T3 Damage Amp reduced +24% +18%
  • T3 duration increased 5s 6s
Drifter
Drifter 2 changes 2 buffs

Base stats

  • Base regen increased 2.5 3.5

Rend

  • Cooldown reduced 15s 13s
Dynamo
Dynamo 3 changes 3 buffs

Base stats

  • Base regen increased 2 2.5

Kinetic Pulse

  • Range increased 15m 20m
  • Cooldown reduced 26s 22s
Holliday
Holliday 5 changes 4 nerfs

Base stats

  • Base regen reduced 2.0 1.0
  • Base bullet growth reduced 1.23 1.04
  • Base damage reduced 22 18
  • Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing

Bounce Pad

  • Damage reduced 80 60
Infernus
Infernus 2 changes 1 nerf

Afterburn

  • Buildup is now 10% slower on body shots

Napalm

  • T3 damage amp reduced +20% +17%
Ivy
Ivy 6 changes 4 buffs 1 nerf

Base stats

  • Kudzu Bomb damage reduced 50 40
  • Kudzu Bomb spirit scaling increased 0.56 0.65
  • Watcher’s Covenant bullet lifesteal increased 10% 15%

Stone Form

  • Cooldown reduced 42s 37s

Air Drop

  • Damage penalty for ally you are carrying reduced -50% -30%
  • Cast range increased 12m 14m
Kelvin
Kelvin 4 changes 3 nerfs

Base stats

  • Bullet Velocity reduced 254 160

Frost Grenade

  • Base damage reduced 74 60

Frozen Shelter

  • T2 changed -45s Cooldown +1s Duration
  • Duration reduced 5.5s 5s
Lady Geist
Lady Geist 1 change 1 buff

Soul Exchange

  • T3 radius increased 15m 25m
Lash
Lash 6 changes 5 buffs

Grapple

  • Cooldown reduced 42s 35s

Flog

  • Heal vs heroes increased 50% 60%
  • Damage increased 60 65
  • Cooldown reduced 26s 24
  • T2 increased -14s -12s

Death Slam

  • Cooldown reduced 155s 145s
McGinnis
McGinnis 2 changes 2 buffs

Base stats

  • Mini Turrets health per boon increased 10 13

Spectral Wall

  • Speed increased by 10%
Mina
Mina 4 changes 2 nerfs

Sanguine Retreat

  • Cooldown increased 30s 32s
  • No longer resets air jump and dash limits

Love Bites

  • Cooldown increased 7s 8s
  • T3 -1 Stamina -2
Mirage
Mirage 4 changes 2 buffs

Fire Scarabs

  • Max Health steal increased 37 45

Traveler

  • Can now target friendly objectives
  • Cooldown reduced 160s 145s
  • T1 now also reduces cooldown by 25s
Mo & Krill
Mo & Krill 1 change 1 nerf
  • Health Regen reduced 3 1
Paige
Paige 6 changes 3 nerfs
  • Bullet damage growth reduced 0.66 0.52
  • Defend and Fight! barrier reduced 200 150
  • Defend and Fight! duration reduced 7s 5s
  • Defend and Fight! T1 changed +50 Barrier +16% Fire Rate (with 0.15 Spirit Power scaling)
  • Defend and Fight! T2 changed +25% Fire Rate +100 Barrier
  • Defend and Fight! T2 now also grants +2s Duration
Paradox
Paradox 7 changes 1 buff 5 nerfs

Base stats

  • Base regen reduced 2.0 1.0
  • Bullet damage growth reduced 0.27 0.22
  • Base health reduced 700 650
  • Health per boon reduced 47 45
  • Fixed a bug where you could airdash further then expected with Kinetic Carbine

Pulse Grenade

  • Damage reduced 40 35
  • Spirit scaling increased 0.43 0.55
Pocket
Pocket 3 changes 2 nerfs

Base stats

  • Base regen reduced 2 1

Flying Cloak

  • Damage reduced 85 70
  • T2 increased +75 +85
Seven
Seven 2 changes 1 buff

Base stats

  • Crit reduction increased 25% 35%

Lightning Ball

  • Radius increased 3.5m 4.25m
Shiv
Shiv 6 changes 3 nerfs

Base stats

  • Alt fire knockback reduced by 10%
  • Alt fire ammo cost increased 2 3
  • Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)

Killing Blow

  • Rage Damage Bonus reduced 17% 15%
  • T2 Rage Damage bonus reduced 8% 6%
  • Rage state now causes your alt fire knockback to push you a little further
Sinclair
Sinclair 4 changes 1 buff 2 nerfs

Base stats

  • Health reduced 700 650
  • Regen reduced 3 2

Spectral Assistant

  • Total swaps allowed increased 1 2

Audience Participation

  • Cooldown reduced 50% 40%
The Doorman
The Doorman 5 changes 1 buff 3 nerfs

Base stats

  • Base regen 2 1
  • Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.

Call Bell

  • Explosion damage reduced 60 55
  • T2 explosion damage reduced +50 +45
  • Impact damage spirit scaling increased 0.7 1.0
Viscous
Viscous 7 changes 1 buff 2 nerfs

Splatter

  • Cooldown increased 21s 30s
  • T1 changed -6s Cooldown +40 Damage and +1m Radius
  • T2 changed +45 Damage and +1m Radius -12s Cooldown
  • T3 now also increases spirit scaling by 0.4

The Cube

  • Duration reduced 4s 3s
  • Regen increased 30 40
  • T2 now also increases duration by +1s
Vyper
Vyper 1 change 1 buff
  • Health per boon increased 33 35
Warden
Warden 5 changes 2 buffs 2 nerfs

Base stats

  • Bullet damage increased 16.2 16.6
  • Bullet damage growth increased 0.44 0.48
  • Health regen reduced 3 2

Alchemical Flask

  • Radius reduced 6.5m 5.5m
  • T2 now also grants +1m
Wraith
Wraith 2 changes 2 buffs

Card Trick

  • Base damage increased 55 60

Project Mind

  • Cooldown reduced 48s 42s
Yamato
Yamato 5 changes 4 nerfs

Base stats

  • Base regen reduced 2.0 1.0

Power Slash

  • Low charge damage 40% 30%
  • Medium charge damage 60% 50%

Crimson Slash

  • Cooldown increased 11.5s 15s
  • T3 increased -5.75s Cooldown -9s

Patch notes text by Valve, from the official Deadlock changelog and Steam news, reformatted for reading. Buff and nerf tags are our reading of each line; unclear lines are marked neutral.