Patch notes · Major
Deadlock patch notes November 21, 2025
11-21-2025 Update · released November 21, 2025 · 246 changes · 52 buffs · 63 nerfs · Original post
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General
- Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
- They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
- Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
- Amount of souls in the flying orb that can be secured/denied reduced 50% 40%
- Very small tweaks to the secure/deny lag calculation to improve it
- Increased trooper range to be considered in range for souls to drop 35m 45m
- Medic troopers no longer have a passive healing pulse ability
- Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
- Starting souls count increased 400 600
- Trooper bounty values increased by 10%
- Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
- Reworked the position of your player camera and various details that affect visibility around your hero
- Neutrals bounty increased by 10%
- Neutrals HP increased by +15%
- Small neutrals damage +15%
- Small neutral camps respawn time 180s to 120s
- Medium neutrals spirit resist 30% 40%
- Medium neutrals damage increased by 25%
- Hard neutrals spirit resist increased 35% 50%
- Hard neutrals damage increased by 30%
- Sinner's Sacrifice: Return damage increased 60 80
- Minimum unsecured gold to drop increased 100 150
- Sprint/Out of Combat regen timer against neutrals increased 0.5s 2.5s (takes longer to start sprinting/regening)
- Reduced all AP damage upgrades by 10%
- Base gun damage and gun damage growth increased by 10% (excluding Paige)
- Headshot multiplier reduced 1.8x 1.65x
- Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
- Added a UI highlight to 4800 reward row of the investment bonuses
- Initial wall jump now costs 0.25 stamina
- Stamina regen rate reduced by 5% (5s to 5.25s)
- After 35 minutes all troopers gain +50% HP.
- Guardians HP increased 3500 4250 HP
- Walker HP increased by 40%
- Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
- Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
- Walker stomp cooldown reduced 10s 6s
- Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
- Walker fireballs radius 5m 6m
- Walker fireballs debuff now lingers for 4s
- Walker fireballs now reduce bullet and spirit resistance by 10%
- Walker area in mid lane adjusted
- Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
- Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
- Base slot count increased 8 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
- Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
- Mid Boss base health increased 13000 14000
- Mid Boss health growth per minute increased 200 230
- Team that kills Mid Boss gets +2 permanent buffs for each player
- Dropping / Throwing the Urn now causes Parry to go on CD
- Soul Urn no longer grants +1 AP to the person dropping it off
- Soul Urn now provides 4 Permanent Buffs to the person dropping it off
- Added two levels at 47k and 49k to let you get all ability upgrades
- Jump Pad stun window increased 0.6s 0.9s
- When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
- Subsequent CC reduction increased from 7%/21% to 8/24%
- Survival Buff hp regen changed 0.5->1.5% Max HP 4->40 Fixed Regen
- Gun Buff ammo increased 20->60% 35->70%
- Gun Buff now reloads your ammo on pickup
- Casting Buff spirit power increased from 15>40 to 15->65
- Casting Buff cooldown reduction rescaled 12->25% 12->20%
- Movement Buff stamina 1->4 2->4
- Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
- Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
Cooldown Reduction Changes:
- Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
- High Velocity Rounds: Bullet Velocity increased +45% +50% (affects upgrades)
- Toxic Bullets duration increased 3s 4s
- Curse: Now dispels buffs
- Curse: Cooldown increased 45s 55s
- Curse: Weapon Damage reduced 20% 15%
Items
Weapon
- Debuff Resistance reduced +50% +40%
- Shock damage reduced 50 43
- Shock damage spirit power growth increased 0.14 0.19
- No longer dispels buffs (moved to Curse)
- Cooldown reduced 60s 50s
- Slow duration reduced 5s 4s (75%->0%)
- Slow debuff now prevents stamina usage and silences movement abilities
- Healing Reduction increased -30% -35%
- Now provides Weapon Damage instead of Fire Rate
- Bonus Health reduced 125 100
- Weapon Damage now scales with boons (+2)
- Weapon Damage reduced 185% 170%
- Secondary Fire Weapon Damage now scales with boons (+1)
- Secondary Fire Weapon Damage reduced 75% 45%
- Ammo consumed increased 30% 40%
- Max Health reduced -10% -13%
- Cooldown increased 8 9
- Damage reduced 125% 110%
- Proc damage reduced 45 40
- Spirit power scaling increased 0.75 0.8
- Spirit Power increased +7 +8
- Reveal distance reduced 20m 18m
- Full invisibility distance reduced 50m 30m
- Spirit Resist increased 14% 15%
- Cooldown Reduction reduced +12% +6%
- Fire Rate per stack increased 10% 12%
- Cooldown Reduction reduced +20% +12%
- Fire Rate increased +30% +35%
- Cooldown increased 14s 32s
- Shock damage reduced 40 33
- Shock damage spirit power growth increased 0.14 0.19
- Weapon Damage increased +30% +35%
Vitality
- Removes all non-stun debuffs on proc
- Cooldown Reduction reduced +7% +5%
- Healing Reduction increased -35% -40%
- Cooldown increased 32s 34s
- Cooldown increased 26s 40s
- Duration reduced 12s 10s
- Cooldown reduced 10s 9s
- Cooldown increased 35s 45s
- Damage threshold increased 175 225
- Duration reduced 8s 7s
- Bullet Resist reduced 35% 30%
- Cooldown increased 35s 45s
- Duration reduced 8s 7s
Spirit
- Bullet Resist Reduction reduced 13% 12%
- Cooldown Reduction reduced +22% +18%
- Healing Reduction increased -40% -45%
- No longer grants +5% Cooldown Reduction
- Now grants +5% Ability Range (no longer has the +5% CD Reduction)
- Now builds from Spirit Sap
- Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
- Fire Rate reduced +16 +13
- Duration increased 6s 7s
- Cooldown Reduction reduced +6% +4%
- Max Health damage per second increased 3.25% 3.5%
- Cooldown reduced 38s 35s
- No longer upgrades from Spirit Sap
- No longer reduces Spirit Resistance or Spirit Power
- Now deals 100 Impact Damage (0.3 spirit power growth)
- Cooldown reduced 35s 25s (matches Focus Lens)
- Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
- Cooldown Reduction reduced +25% +20%
- Cooldown Reduction reduced +30% +25%
Heroes
Shoulder Charge
- Cooldown reduced 37s 33s
- T3 reduced -22s Cooldown -18s
Seismic Impact
- T3 duration increased 3s 4s
Base stats
- Health growth reduced 54 46
- Hyperbeam DPS reduced 190 160
- Hyperbeam T2 increased +90 +120
Exploding Uppercut
- Cooldown increased 19s 22s
- Spirit scaling increased 0.49 0.6
Sticky Bomb
- T3 changed On Attach: -30% Outgoing Damage for 5s On Cast: +5 m/s for 3s . Multiple instances stack independently.
Rising Ram
- T2 increased +25% Weapon Damage +35%
- T3 increased from 6% Max Health as spirit damage to 6.5%
Base stats
- Clip size increased 10 12
- Reload time increased 2.5s 2.6s
Gloom Bombs
- Cooldown increased 12s 14s
Return to Shadows
- T3 Damage Amp reduced +24% +18%
- T3 duration increased 5s 6s
Base stats
- Base regen increased 2.5 3.5
Rend
- Cooldown reduced 15s 13s
Base stats
- Base regen increased 2 2.5
Kinetic Pulse
- Range increased 15m 20m
- Cooldown reduced 26s 22s
Base stats
- Base regen reduced 2.0 1.0
- Base bullet growth reduced 1.23 1.04
- Base damage reduced 22 18
- Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Bounce Pad
- Damage reduced 80 60
Afterburn
- Buildup is now 10% slower on body shots
Napalm
- T3 damage amp reduced +20% +17%
Base stats
- Kudzu Bomb damage reduced 50 40
- Kudzu Bomb spirit scaling increased 0.56 0.65
- Watcher’s Covenant bullet lifesteal increased 10% 15%
Stone Form
- Cooldown reduced 42s 37s
Air Drop
- Damage penalty for ally you are carrying reduced -50% -30%
- Cast range increased 12m 14m
Base stats
- Bullet Velocity reduced 254 160
Frost Grenade
- Base damage reduced 74 60
Frozen Shelter
- T2 changed -45s Cooldown +1s Duration
- Duration reduced 5.5s 5s
Soul Exchange
- T3 radius increased 15m 25m
Grapple
- Cooldown reduced 42s 35s
Flog
- Heal vs heroes increased 50% 60%
- Damage increased 60 65
- Cooldown reduced 26s 24
- T2 increased -14s -12s
Death Slam
- Cooldown reduced 155s 145s
Base stats
- Mini Turrets health per boon increased 10 13
Spectral Wall
- Speed increased by 10%
Sanguine Retreat
- Cooldown increased 30s 32s
- No longer resets air jump and dash limits
Love Bites
- Cooldown increased 7s 8s
- T3 -1 Stamina -2
Fire Scarabs
- Max Health steal increased 37 45
Traveler
- Can now target friendly objectives
- Cooldown reduced 160s 145s
- T1 now also reduces cooldown by 25s
- Health Regen reduced 3 1
- Bullet damage growth reduced 0.66 0.52
- Defend and Fight! barrier reduced 200 150
- Defend and Fight! duration reduced 7s 5s
- Defend and Fight! T1 changed +50 Barrier +16% Fire Rate (with 0.15 Spirit Power scaling)
- Defend and Fight! T2 changed +25% Fire Rate +100 Barrier
- Defend and Fight! T2 now also grants +2s Duration
Base stats
- Base regen reduced 2.0 1.0
- Bullet damage growth reduced 0.27 0.22
- Base health reduced 700 650
- Health per boon reduced 47 45
- Fixed a bug where you could airdash further then expected with Kinetic Carbine
Pulse Grenade
- Damage reduced 40 35
- Spirit scaling increased 0.43 0.55
Base stats
- Base regen reduced 2 1
Flying Cloak
- Damage reduced 85 70
- T2 increased +75 +85
Base stats
- Crit reduction increased 25% 35%
Lightning Ball
- Radius increased 3.5m 4.25m
Base stats
- Alt fire knockback reduced by 10%
- Alt fire ammo cost increased 2 3
- Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Killing Blow
- Rage Damage Bonus reduced 17% 15%
- T2 Rage Damage bonus reduced 8% 6%
- Rage state now causes your alt fire knockback to push you a little further
Base stats
- Health reduced 700 650
- Regen reduced 3 2
Spectral Assistant
- Total swaps allowed increased 1 2
Audience Participation
- Cooldown reduced 50% 40%
Base stats
- Base regen 2 1
- Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
Call Bell
- Explosion damage reduced 60 55
- T2 explosion damage reduced +50 +45
- Impact damage spirit scaling increased 0.7 1.0
Splatter
- Cooldown increased 21s 30s
- T1 changed -6s Cooldown +40 Damage and +1m Radius
- T2 changed +45 Damage and +1m Radius -12s Cooldown
- T3 now also increases spirit scaling by 0.4
The Cube
- Duration reduced 4s 3s
- Regen increased 30 40
- T2 now also increases duration by +1s
- Health per boon increased 33 35
Base stats
- Bullet damage increased 16.2 16.6
- Bullet damage growth increased 0.44 0.48
- Health regen reduced 3 2
Alchemical Flask
- Radius reduced 6.5m 5.5m
- T2 now also grants +1m
Card Trick
- Base damage increased 55 60
Project Mind
- Cooldown reduced 48s 42s
Base stats
- Base regen reduced 2.0 1.0
Power Slash
- Low charge damage 40% 30%
- Medium charge damage 60% 50%
Crimson Slash
- Cooldown increased 11.5s 15s
- T3 increased -5.75s Cooldown -9s
Patch notes text by Valve, from the official Deadlock changelog and Steam news, reformatted for reading. Buff and nerf tags are our reading of each line; unclear lines are marked neutral.