Patch notes · Major
Deadlock patch notes April 30, 2026
Gameplay Update - 04-30-2026 · released April 30, 2026 · 162 changes · 35 buffs · 51 nerfs · Original post
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General
- Base health per boon reduced by 7
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
- Reduced bullet damage growth by 5% for the following heroes: Victor
- Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- Walkers Bullet Resistance increased 15% 25%
- Medic Trooper missing health percent heal reduced 14% 12%
- Medic Trooper fixed regen growth per minute reduced 3 2
- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
- Fixed Alt Fire scaling for Yamato and Viscous not working recently
- Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
- Lifesteal Adjustments:
- Spirit Shredder Bullets: Lifesteal reduced 12% 10%
Street Brawl
- Unstable Concoction reduces the players respawn time by 50%
- Seraphim Wings damage reduced while in air reduced 60% 40%
- The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
- Mystic Expansion Radius bonus reduced +20% +16%
- Greater Expansion Radius bonus reduced +30% +25%
- Enhanced Escalating Exposure: Max Stacks +8 +6
- Enhanced Escalating Exposure: Amp per stack +2 +1.5
- Enhanced Escalating Exposure: Base shred +8 +10 (matching enhanced mystic invul)
- Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Items
Weapon
- Fire Rate increased +22% +25%
- Lifesteal reduced 18% 14%
- Spirit Power increased +8 +10
- Now has an innate 8% Debuff Resistance
- Active Debuff Resist reduced 40% 35%
- No longer grants +20% Spirit Resistance when below 50% Health
- No longer grants +15% Base Spirit Resistance
- No longer grants +0.75m Base Move Speed
- Now grants +160 Health
- Base Fire Rate increased 10% 15%
- Low HP Move Speed increased 2.5 4
- Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
- Low HP Fire Rate increased +25% +40%
- Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
- Cooldown reduced 25s 22s
- Bullet Resistance aura increased 15% 17%
- Weapon Damage reduced +45% +30%
- Now upgrades from High-Velocity Rounds (includes it's stats)
- Spirit Power reduced +10 +7
- Moved from T4 to T3
- Out of Combat Regen reduced 10 5
- Duration reduced 18s 10s
- Ambush duration reduced 8s 5s
- Cooldown increased 32s 45s
- Spot Radius increased 18m 20m
- Ambush Spirit Power reduced 35 20
- Ambush Fire Rate reduced 32% 20%
- Ambush Melee damage reduced 25% 20%
- Lifesteal reduced 12% 10%
- No longer grants +15% Spirit Lifesteal as base stat
- Now provides +15% Ability Duration
- Activated buff no longer provides +20% Ability Duration
- Activated buff now provides +20% Spirit Lifesteal
- Lifesteal reduced 20% 16% (part of a global adjustment on top of the prior rework to the item)
- Max Stacks reduced 6 5
- Weapon Damage per stack reduced 10% 8%
- Cooldown increased 24s 27s
Vitality
- Lifesteal reduced 16% 13%
- Now grants +3 Out of Combat Regen
- No longer grants +300 Bonus Health
- Base Health increased +15% +25%
- Cooldown increased 20s 23s
- Bonus health reduced +75 +50
- Spirit Resistance reduced 16% 10%
- Lifesteal reduced 18% 14%
- Lifesteal reduced 16% 13%
- Active Lifesteal reduced 80% 70%
- Weapon Damage reduced 25% 10%
- Bonus Health increased 120 160 (the sum of the two components)
- Lifesteal reduced 30% 25%
- No longer restores 1 stamina on trigger
- No longer grants +6% Spirit Resist
- Now triggers off of Silence (same trigger set as Indomitable)
- Cooldown increased 40s 55s
- Barrier spirit scaling reduced 2.1 1.8
- Cast range increased 32m 35m
- Max Stacks increased 20 25 (max stamina restore happens at 25 stacks now)
- Heal per stack reduced 20 16
- Bullet Resistance increased 8% 10%
- Bullet Damage Returned increased 60% 65%
- Lifesteal reduced 16% 13%
- Now grants +3 Out of Combat Regen
- Moved from T3 Item to T2
- Souls per stack reduced 25 18
- Out of Combat regen reduced 4 2
- Ability Range reduced +1% Per Stack +0.75%
- No longer gives +20 Health per stack
- Lifesteal reduced 16% 13%
- Lifesteal reduced 80% 70%
- Now upgrades from Sprint Boots (includes it's stats)
- Bonus Health Reduced +175 +125
Spirit
- Damage Height increased 3.5m 5m
- Damage Height increased 3.5m 5m
- Lifesteal reduced 10% 8%
- Imbued Lifesteal reduced 27% 22%
- No longer grants -4% Cooldown Reduction
- Now grants +15% Debuff Resistance
- DPS Spirit scaling increased 0.05 0.06
- Spirit Power Steal increased 15 20
- No longer grants +50 Bonus Health
- Now grants +8% Bullet Resistance
Heroes
Base stats
- Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Siphon Life
- Heal reduced from 80/40% to 70/35%
Disengaging Sigil
- Base damage reduced 100 85
Rising Ram
- T3 now also reduces cooldown by 10s
Base stats
- Bullet cycle time reduced 0.65 0.58
Shining Wonder
- Radius increased 14m 15.5m
- Damage increased 120 135
Rend
- T3 now also increases melee scaling (1.2 to 1.6)
Bloodscent
- T3 increased +10% Amplified Damage +12%
Kinetic Pulse
- Spirit scaling reduced 1.8 1.65
Quantum Entanglement
- Cooldown increased 19s 20s
Base stats
- Restored being able to slide while using Bullet Dance
Bullet Dance
- Range increased 15m 16m
- Now has 30% evasion in the base ability
- T2 changed +10% Fire Rate and -45s Cooldown +10% Fire Rate and +3m Move Speed
- T3 changed +60% Evasion and +4m Move Speed +40% Evasion and -75s Cooldown
Base stats
- Fixed Rising Ram interrupting Lasso
Spirit Lasso
- T1 increased +68 Damage +80
- T3 increased -30s Cooldown -50s
Flame Dash
- DPS spirit scaling reduced 1.0 0.7
- DPS now does half damage to objective
Life Drain
- Heal reduced 80% 75%
Base stats
- Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- Fixed Mini Turrets being locked on objectives when they were invulnerable
Medicinal Specter
- Duration increased 6s 6.5s
Nox Nostra
- DPS reduced by 6%
Base stats
- Base health regen reduced 2 1.5
Fire Scarabs
- Duration reduced 8s 7s
Burrow
- Move speed increased +4 +5
Base stats
- Stamina increased 2 3
- Dash speed reduced to slow bucket
Plot Armor
- Cooldown reduced 30s 28s
Bookwyrm
- Recharge timer reduced 8s 7s
Kinetic Carbine
- Cooldown reduced 30s 28s
- Now provides +20% Air Dash Distance when charged
Time Wall
- T2 weapon damage increased +30% +35%
Enchanter's Satchel
- Spirit scaling increased 0.9 1.1
Affliction
- Cooldown reduced 150s 140s
Base stats
- Fixed a bug with Naptime that allowed you to attack while casting it
Pillow Toss
- Recharge timer reduced 10s 9s
Base stats
- Alt fire knockback reduced by 10%
Serrated Knives
- Spirit scaling reduced 0.15 0.13
- T3 spirit scaling reduced +0.1 +0.09
Base stats
- Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Slam Fire
- Current Health As Damage reduced 4% 3%
- Fixed a bug that could allow you to bring the Urn through a doorway
Gutshot
- Damage scaling reduced 0.8 0.7
- Wall hit damage scaling reduced 0.9 0.8
Aura of Suffering
- T2 increased +28 Max DPS +34
Shocking Reanimation
- T3 increased -100s Cooldown -130s
Base stats
- Fixed various locations where Splatter didn't bounce properly
Goo Ball
- Lockout period from being affected again reduced 1.35 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Base stats
- Fixed Armor Piercing Rounds doing damage through Petrify
Lethal Venom
- Cooldown increased 24s 28s
- T2 increased -8s Cooldown -12s
- Cast range reduced 15m 10m and now scales with boons (0.2)
Patch notes text by Valve, from the official Deadlock changelog and Steam news, reformatted for reading. Buff and nerf tags are our reading of each line; unclear lines are marked neutral.