Patch notes · Minor
Deadlock patch notes July 28, 2026
Minor Update - 07-28-2026 · released July 28, 2026 · 100 changes · 19 buffs · 33 nerfs · Original post
Winners and losers
Hero winners
Hero losers
Item winners
= changed in these patch notes. Rows link to the hero or item page.
Win rate in the 7 days before the patch (Jul 21, 2026 to Jul 28, 2026) versus until the next patch (15 days). Only clear moves count: at least 1,000 matches per side for heroes and 2,000 purchases for items, and a change of at least two standard errors.
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General
- Stamina bucket 3 heroes (slowest) have their ground dash time increased 0.7s 0.72s and air dash time from 0.49s to 0.51s
- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
Items
Weapon
- Max stacks stun duration increased 0.5s 0.75s
- Bullet Resist reduction increased -4% -5% per stack
- Now has +10% Bullet Lifesteal as an innate
- Cooldown reduced 9s 8s
- Spirit scaling reduced 1.2 0.9
- No longer grants +15% Weapon Damage
- Now provides a bonus +10% Spirit Lifesteal on proc
- Ability Duration reduced +15% +13%
- Fire Rate reduced +32% +30%
- Weapon Damage reduced +40% +30%
Vitality
- Spirit power increased +35 +40
- Active now grants +1m Move Speed
- Active removes move speed penalty when shooting (like Fleetfoot)
- When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
- Heal per boon increased 0.32 0.5
Spirit
- No longer has -14% Damage Output innate
- Now applies a -25% Damage Output debuff for the 3.25s duration
- Now has a 0.5s post-cast time
- No longer grants +5% Fire Rate
- Cooldown increased 35s 30s + the cooldown of the imbued ability
- Cooldown increased 35s 37s
- No longer grants +17% Debuff Resist innate bonus
- Active now grants +20% Debuff Resist (retroactive on application)
- Max Health per second reduced 2.5% 2.3%
- No longer hits enemies in a 12m radius, only affects primary target now
- Changed from the cooldown being on the item to being target based
- Removed half cooldown against NPC
- Explosion damage reduced 110 50
- Duration reduced 5s 4.5s
- No longer procs off of items
Heroes
Riposte
- Base stun duration increased 0.6s 0.8s
- T3 changed +1.6s Stun Duration +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
Rising Ram
- T3 reduced 8% Max Health 7%
Ava
- T2 reduced +45% Move Speed +40%
- T3 reduced +20% damage amp +18%
Shining Wonder
- Radius increased 16.5m 17.5m
- Damage increased by 10%
- Buffer duration increased 3s 3.25s
Rend
- Spirit scaling reduced 1.8 1.7
- T3 silence duration reduced 2.3s 2s
Singularity
- Cooldown reduced 265s 250s
Sleep Dagger
- Wake up time spirit scaling reduced 0.003 0.002
- Damage spirit scaling reduced 2.8 2.2
- T2 changed -17s Cooldown and Applies 15 Fixation Stacks +1s Sleep Duration and Applies 15 Fixation Stacks
- T3 changed +1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up -17s Cooldown and -50% Move and Dash Speed for 3s on wake-up
Fixation
- T3 reduced +0.14 per Stack +0.11
- T3 now also scales with Weapon Damage (0.0003)
Stone Form
- T3 spirit scaling reduced +1.7 +1.5
Frozen Shelter
- Cooldown reduced 195s 185s
Life Drain
- Changed 75% Damage to Heal 100%
- DPS reduced to provide the same effective heal as before but with less DPS
Malice
- Damage amplification reduced 8% 7%
- T3 increased +7% Damage Amp +8%
Sanguine Retreat
- Recast time increased 3.5s 4s
- T3 cast range increased +3m +4m
Base stats
- Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Fire Scarabs
- Duration reduced 7s 5s
- T2 reduced +2 Charges +1 Charge
- T2 now also increases duration by 2s
Dust Devil
- T3 no longer increases Lift Duration by +0.3s
Burrow
- Cooldown no longer starts after the conclusion of the ability, now starts immediately
Combo
- Now lets you cast items while using it
Rallying Charge
- Cooldown reduced 220s 210s
Flying Cloak
- T3 reduced -11s Cooldown -10s
Affliction
- DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
Base stats
- Stamina regen increased 5.5s 6s
Killing Blow
- Recast window reduced 20s 16s
Gun
- Falloff range reduced 20m->46m 17m→42m
Slam Fire
- Now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
Lycan Curse
- Precast time increased 0.2 0.3
- Precast movespeed reduced 7.6m 2.5m
- T1 reduced +20% Resists +15%
Base stats
- Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
Call Bell
- Charge Time increased 6s 7s
Doorway
- Duration reduced 20s 15s
- T1 duration increased +15s +20s
- T3 range reduced +45m +40m
Luggage Cart
- Damage reduced 80 60
- T1 increased +60 Damage +80
- Range reduced 25m 20m
- T2 increased +20m Cast Range +25m
Base stats
- Sprint speed reduced 1.5m 1m
- Bullet falloff range reduced 20m-51m 18m-47m
Ira Domini
- Cooldown no longer starts after the conclusion of the ability, now starts immediately
- Blessed stakes damage increased 100 115
Splatter
- Damage reduced 70 55
- Spirit ratio reduced 0.8 0.7
- Base bounce count increased 1 2
- T3 bounce count reduced +2 +1
The Cube
- T3 reduced -25s Cooldown -20s
Puddle Punch
- Slow duration reduced 4s 3s
- Slow increased -20% -30%
- Cooldown reduced 24s 21s
Goo Ball
- T2 increased +10% Resists +20%
Flying Slash
- T2 reduced +40 Spirit Power +35
- T3 charges +2 +1
- T3 Charge Time increased 4s 5s
Patch notes text by Valve, from the official Deadlock changelog and Steam news, reformatted for reading. Buff and nerf tags are our reading of each line; unclear lines are marked neutral.