Patch notes · Minor

Deadlock patch notes June 30, 2026

Minor Update - 06-30-2026 · released June 30, 2026 · 145 changes · 38 buffs · 21 nerfs · Original post

General

Urn / King of the Hill

There are two debug commands you can use to test these out

  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp 0% NW -15% NW)
  • Rift Troopers drop no souls when killed
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • citadel_force_spawn_idol - This spawns the Urn
  • citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
  • Reworked Boon reward table
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration reduced 4 minutes 3
  • Respawn ramp changed from 8-30s 5-19m 8-35s from 5-20m
  • Guardian bounty reduced 1500 1250
  • Walker bounty reduced 4000 3500
  • First blood bounty reduced 150 125
  • Base kill bounty reduced 250 200 (max is still 2200 at 40m)
  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased 40% 50%
  • Minimum unsecured souls allowed to drop reduced 150 50 + 5/min
  • Dash Jump input window increased 0.2s 0.25s duration (start time: 0.3s to end time: 0.55s)
  • Dash Jump distance increased 18m 19m
  • Dash Jump vertical impulse increased 400 425
  • Jump Pads on top of the double sinner buildings have been removed
  • Hovering an item in the shop now shows you a preview for your investment bars

Street Brawl

  • No longer locks you out of getting off the zipline in the first few seconds
  • Increased item randomness a bit
  • Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

Items

Weapon

Spirit

Scourge 2 changes 1 nerf
  • Max Health DPS reduced 3.5% 2.6%
  • Max Health DPS now scales with spirit power (0.0055)

Heroes

Abrams
Abrams 2 changes 1 nerf

Siphon Life

  • T3 reduced +3m Radius +2m

Shoulder Charge

  • T3 reduced -20s Cooldown -18s
Apollo
Apollo 6 changes 3 buffs

Riposte

  • T1 increased -7s Cooldown -8s
  • Grace window to target after channel increased +1s +1.3s
  • Cast range increased 25m 35m
  • Targeting angle increased 70 90

Flawless Advance

  • Heal on hero hit spirit scaling increased 1 1.3

Itani Lo Sahn

  • T3 increased +40% Bonus Damage +50%
Billy
Billy 5 changes 1 buff 4 nerfs

Base stats

  • Bullet damage per boon reduced by 10%

Bashdown

  • Melee scaling reduced 1.1 0.9
  • T3 reduced 60% Heavy Melee damage 50%

Rising Ram

  • T3 Max HP Damage reduced 10% 8%
  • T3 Max HP Damage spirit scaling increased 0.017 0.035 (break even at 111 spirit power)
Celeste
Celeste 5 changes 5 buffs

Dazzling Trick

  • Cooldown reduced 35s 32s

Radiant Daggers

  • Buff duration increased 25s 30s
  • Spirit scaling increased 0.56 0.63

Shining Wonder

  • Bounce range increased 15.5m 16.5m
  • Damage increased by 10%
Drifter
Drifter 6 changes 4 buffs

Base stats

  • Health per boon increased 41 43 (global hp boon reduction is after this)

Rend

  • Cast time reduced 0.5s 0.4s
  • Post cast time reduced 0.5s 0.4s
  • T2 increased -7s Cooldown -8s

Bloodscent

  • T1 increased from +2m/s while near an isolated enemy to +3m/s
  • T2 increased 18% missing health heal +24%
Dynamo
Dynamo 1 change 1 buff

Rejuvenating Aurora

  • Regeneration increased from 25/s to 30/s
Grey Talon
Grey Talon 2 changes 2 nerfs

Rain of Arrows

  • Cooldown increased 23s 25s

Guided Owl

  • Permanent spirit bonus reduced 10 8
Haze
Haze 3 changes 1 buff

Sleep Dagger

  • T1 increased -8% Bullet Resist -10%
  • T2 increased -17s Cooldown -18s

Smoke Bomb

  • T3 increased +40% Bullet Lifesteal +50%
Holliday
Holliday 4 changes 3 nerfs

Powder Keg

  • Velocity reduced slightly
  • Charge delay increased 7s 7.5s
  • Spirit scaling reduced 1.4 1.2
  • T3 reduced +100 Damage +80
Ivy
Ivy 3 changes 2 buffs

Entangling Thorns

  • Spirit scaling increased 0.45 0.55

Kudzu Connection

  • Replicated Healing per boon scale increased +0.5 +0.85

Air Drop

  • Cooldown reduction when used on allies increased -25% -30%
Lash
Lash 2 changes 1 buff

Ground Strike

  • Cooldown reduced 21s 18s

Flog

  • Angle increased 30 38
Mina
Mina 4 changes 3 buffs

Rake

  • Missing health as damage increased 5% 6%

Sanguine Retreat

  • T3 now also increases range by +3m

Nox Nostra

  • Damage increased 4.45 4.6
  • T1 damage increased +1.74 +1.9
Mo & Krill
Mo & Krill 3 changes 1 buff

Sand Blast

  • T2 slow increased -25% -30%
  • T3 increased -20s Cooldown -25s

Combo

  • Bonus max health per kill increased from 30+1/boon to 40+2/boon
Paige
Paige 8 changes 4 buffs

Base stats

  • Health per boon increased 29 33
  • Bookworm T3 changed +100 Damage, +30 DPS and +1 Charge +100 Damage, +30 DPS and +12m Travel Range

Bookwyrm

  • T1 changed +2s Trail Duration and +1m Radius -12s Cooldown
  • T2 changed +10m Range and -12s Cooldown +1 Charge, +1m Radius and +2s Trail Duration

Plot Armor

  • T1 fire rate spirit scaling increased 0.13 0.16
  • T3 increased 75% Barrier 100%

Rallying Charge

  • Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • T3 Max Amp increased +50% +70%
Paradox
Paradox 2 changes

Kinetic Carbine

  • T2 now also increases move speed spirit scaling (0.06)
  • T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
Pocket
Pocket 2 changes 1 nerf

Base stats

  • Bullet damage per boon reduced 0.16 0.14

Flying Cloak

  • T3 reduced -12s Cooldown -11s
Rem
Rem 6 changes 3 nerfs

Tag Along

  • Healing per second spirit scaling reduced 0.66 0.4
  • T3 missing health spirit scaling reduced +0.02 +0.016

Lil Helpers

  • Spirit Resist reduced 15% 12%
  • T1 changed +1 Helper +1 Helper and +1.5m/s Move Speed
  • T2 changed +8% Spirit Resist and +1.5m/s Move Speed +1 Helper and +15% Trooper Damage and Resist
  • T3 changed +2 Helpers and +20% Trooper Damage and Resist +1 Helper and +15% Spirit Resist
Seven
Seven 4 changes 2 buffs

Lightning Ball

  • Charge delay reduced 7s 6s

Storm Cloud

  • Time to expand increased 1.5s 3.5s
  • Damage interval increased 0.25s 0.3s (DPS unchanged)
  • T2 now also increases Initial Radius by +5m
Shiv
Shiv 16 changes 3 buffs 2 nerfs

Base stats

  • Alt Fire damage now has a custom value per boon (+0.2)
  • Alt Fire ammo consumed per shot increased 3 5
  • Alt Fire knockback movement is now disabled by slowing hex state

Serrated Knives

  • Cooldown reduced 18s 16s

Slice and Dice

  • Now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • Changed -6% Spirit Resist +4% Damage Amp

Bloodletting

  • T2 changed +15% Incoming Damage Deferred +35% Deferred Damage Cleared
  • T3 changed +50% Deferred Damage Cleared +15% Incoming Damage Deferred

Killing Blow

  • Now deals damage to troopers and neutrals along the way
  • Executing a hero now instantly fills the rage bar
  • Now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Full Rage Damage Bonus reduced +12% +8%
  • Range reduced 18m 12m
  • T1 now also increases range by +6m
  • T2 increased from +10% Full Rage Bonus Damage to +16%
  • T3 increased +5% Enemy health Threshold +10%
The Doorman
The Doorman 1 change 1 nerf

Doorway

  • Cooldown increased 40s 45s
Vindicta
Vindicta 4 changes 2 buffs

Stake

  • T2 reduced -20s Cooldown -22s

Crow Familiar

  • T2 increased -12s Cooldown -16s
  • Collision radius between each crow increased slightly

Assassinate

  • Max Bonus Damage spirit scaling increased 2 2.3
Viscous
Viscous 3 changes 1 buff 1 nerf

Splatter

  • T3 spirit scaling reduced +1.1 +1.0

Puddle Punch

  • T3 increased -12s Cooldown -14s

Goo Ball

  • T3 increased +6s Duration +7s
Vyper
Vyper 2 changes 2 buffs

Screwjab Dagger

  • T3 now also reduces charge delay 4s 2s

Slither

  • T3 spirit scaling increased 0.6 0.8
Warden
Warden 3 changes 1 buff 1 nerf

Base stats

  • Bullet damage per boon reduced 0.34 0.28

Willpower

  • T2 increased -22s Cooldown -24s
  • T3 increased +2.5 spirit power scaling +2.7

Patch notes text by Valve, from the official Deadlock changelog and Steam news, reformatted for reading. Buff and nerf tags are our reading of each line; unclear lines are marked neutral.