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Patch notes de Deadlock 4 de junho de 2026

Minor Update - 06-04-2026 · lançado em 4 de junho de 2026 · 14 mudanças · Post original

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As linhas de mudança abaixo são o texto original da Valve, em inglês.

Geral

Primary details:

Other Details:

  • Urn mechanics have been reworked.
  • Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
  • Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
  • The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
  • Urn overall bounty reduced by 20% (unreduced for trailing team)
  • Progress radius is 20m
  • Progress rate is fixed regardless the number of allies in the area
  • Progress duration for favored/neutral/unfavored is 6/12/18s
  • If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
  • Increased time allowed to run the urn before taking damage by 10s
  • Trailing team sprint speed bonus +4m +5m
  • Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
  • Urn comeback resistance aura reduced from 60m to match the 20m progress radius
  • Drop off location is above the bridges on the side lanes, rather than below.

Texto das patch notes da Valve, do changelog oficial de Deadlock e das notícias da Steam, reorganizado para leitura. As marcações de buff e nerf são nossa leitura de cada linha; linhas ambíguas ficam neutras.