Patch notes · Pequena
Patch notes de Deadlock 28 de julho de 2026
Minor Update - 07-28-2026 · lançado em 28 de julho de 2026 · 100 mudanças · 19 buffs · 33 nerfs · Post original
Quem ganhou e quem perdeu
Heróis em alta
Heróis em baixa
Itens em alta
= alterado nestas patch notes. Cada linha leva à página do herói ou item.
Taxa de vitória nos 7 dias antes do patch (21 de jul. de 2026 a 28 de jul. de 2026) comparada com o período até o patch seguinte (15 dias). Só contam mudanças claras: pelo menos 1.000 partidas de cada lado para heróis e 2.000 compras para itens, e uma variação de pelo menos dois erros-padrão.
Ir para um herói ou item
As linhas de mudança abaixo são o texto original da Valve, em inglês.
Geral
- Stamina bucket 3 heroes (slowest) have their ground dash time increased 0.7s 0.72s and air dash time from 0.49s to 0.51s
- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
Itens
Arma
- Max stacks stun duration increased 0.5s 0.75s
- Bullet Resist reduction increased -4% -5% per stack
- Now has +10% Bullet Lifesteal as an innate
- Cooldown reduced 9s 8s
- Spirit scaling reduced 1.2 0.9
- No longer grants +15% Weapon Damage
- Now provides a bonus +10% Spirit Lifesteal on proc
- Ability Duration reduced +15% +13%
- Fire Rate reduced +32% +30%
- Weapon Damage reduced +40% +30%
Vitalidade
- Spirit power increased +35 +40
- Active now grants +1m Move Speed
- Active removes move speed penalty when shooting (like Fleetfoot)
- When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
- Heal per boon increased 0.32 0.5
Espírito
- No longer has -14% Damage Output innate
- Now applies a -25% Damage Output debuff for the 3.25s duration
- Now has a 0.5s post-cast time
- No longer grants +5% Fire Rate
- Cooldown increased 35s 30s + the cooldown of the imbued ability
- Cooldown increased 35s 37s
- No longer grants +17% Debuff Resist innate bonus
- Active now grants +20% Debuff Resist (retroactive on application)
- Max Health per second reduced 2.5% 2.3%
- No longer hits enemies in a 12m radius, only affects primary target now
- Changed from the cooldown being on the item to being target based
- Removed half cooldown against NPC
- Explosion damage reduced 110 50
- Duration reduced 5s 4.5s
- No longer procs off of items
Heróis
Riposte
- Base stun duration increased 0.6s 0.8s
- T3 changed +1.6s Stun Duration +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
Rising Ram
- T3 reduced 8% Max Health 7%
Ava
- T2 reduced +45% Move Speed +40%
- T3 reduced +20% damage amp +18%
Shining Wonder
- Radius increased 16.5m 17.5m
- Damage increased by 10%
- Buffer duration increased 3s 3.25s
Rend
- Spirit scaling reduced 1.8 1.7
- T3 silence duration reduced 2.3s 2s
Singularity
- Cooldown reduced 265s 250s
Sleep Dagger
- Wake up time spirit scaling reduced 0.003 0.002
- Damage spirit scaling reduced 2.8 2.2
- T2 changed -17s Cooldown and Applies 15 Fixation Stacks +1s Sleep Duration and Applies 15 Fixation Stacks
- T3 changed +1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up -17s Cooldown and -50% Move and Dash Speed for 3s on wake-up
Fixation
- T3 reduced +0.14 per Stack +0.11
- T3 now also scales with Weapon Damage (0.0003)
Stone Form
- T3 spirit scaling reduced +1.7 +1.5
Frozen Shelter
- Cooldown reduced 195s 185s
Life Drain
- Changed 75% Damage to Heal 100%
- DPS reduced to provide the same effective heal as before but with less DPS
Malice
- Damage amplification reduced 8% 7%
- T3 increased +7% Damage Amp +8%
Sanguine Retreat
- Recast time increased 3.5s 4s
- T3 cast range increased +3m +4m
Atributos base
- Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Fire Scarabs
- Duration reduced 7s 5s
- T2 reduced +2 Charges +1 Charge
- T2 now also increases duration by 2s
Dust Devil
- T3 no longer increases Lift Duration by +0.3s
Burrow
- Cooldown no longer starts after the conclusion of the ability, now starts immediately
Combo
- Now lets you cast items while using it
Rallying Charge
- Cooldown reduced 220s 210s
Flying Cloak
- T3 reduced -11s Cooldown -10s
Affliction
- DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
Atributos base
- Stamina regen increased 5.5s 6s
Killing Blow
- Recast window reduced 20s 16s
Gun
- Falloff range reduced 20m->46m 17m→42m
Slam Fire
- Now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
Lycan Curse
- Precast time increased 0.2 0.3
- Precast movespeed reduced 7.6m 2.5m
- T1 reduced +20% Resists +15%
Atributos base
- Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
Call Bell
- Charge Time increased 6s 7s
Doorway
- Duration reduced 20s 15s
- T1 duration increased +15s +20s
- T3 range reduced +45m +40m
Luggage Cart
- Damage reduced 80 60
- T1 increased +60 Damage +80
- Range reduced 25m 20m
- T2 increased +20m Cast Range +25m
Atributos base
- Sprint speed reduced 1.5m 1m
- Bullet falloff range reduced 20m-51m 18m-47m
Ira Domini
- Cooldown no longer starts after the conclusion of the ability, now starts immediately
- Blessed stakes damage increased 100 115
Splatter
- Damage reduced 70 55
- Spirit ratio reduced 0.8 0.7
- Base bounce count increased 1 2
- T3 bounce count reduced +2 +1
The Cube
- T3 reduced -25s Cooldown -20s
Puddle Punch
- Slow duration reduced 4s 3s
- Slow increased -20% -30%
- Cooldown reduced 24s 21s
Goo Ball
- T2 increased +10% Resists +20%
Flying Slash
- T2 reduced +40 Spirit Power +35
- T3 charges +2 +1
- T3 Charge Time increased 4s 5s
Texto das patch notes da Valve, do changelog oficial de Deadlock e das notícias da Steam, reorganizado para leitura. As marcações de buff e nerf são nossa leitura de cada linha; linhas ambíguas ficam neutras.