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Патчноуты Deadlock 6 марта 2026 г.
Gameplay Update - 03-06-2026 · выпущен 6 марта 2026 г. · изменений: 1177 · баффов: 248 · нерфов: 267 · Оригинальный пост
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Строки изменений ниже — оригинальный текст Valve на английском.
Общее
- Can now jump during slide
- Dash jump grants a very brief period with increased air control (30% for 0.25s)
- Shrine is now easier to kill for the first one and harder for the second. HP 8100 5000 /10000 (HP updates after the first one dies, like Walkers)
- Shrines attack no longer hits heroes under the shrine
- Super troopers bonus DPS increased +40% +60% (the upgraded troopers when Shrine dies)
- Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
- Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
- Medic Troopers DPS grows by 3% per minute
- Troopers now gain 7 HP regen when out of combat
- Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
- Guardians bounty increased 1000 1500
- Walkers bounty increased 3500 4000
- Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
- Walkers armor decay rescaled +75% -> -50% +65% -> -65% , from over 20min to over 18min
- Base Guardians bounty 750 1000
- Shrines bounty increased 0 2000
- Mid Boss base bounty increased 2000 3000
- Mid Boss base HP increased 11900 13000
- Mid Boss global announcement health threshold reduced 70% 50%
- Mid Boss now has 35% Debuff Resistance
- Rejuv drop duration reduced 7s 6s
- Rejuv duration no longer refreshes when hitting a crystal later
- Minimap now indicates if the Urn is a favored, neutral or unfavored
- Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
- Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
- Added "0 Way" veils underneath the Shrine platforms in each base
- Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
- Subsequent CC reduction increased from 8%/24% to 10/30% (window 7s 8s )
- Move speed diminishing ramp now occurs around 11m rather than 10m
- Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
- Added new T1 Spirit Item: Golden Goose Egg
- Backstabber: Renamed to Stalker
- Spirit Shredder Bullets: Spirit Lifesteal increased 8% 12%
03-07-2026 Patch:
03-10-2026 Patch:
03-21-2026 Patch:
- Vindcita: Ammo reduced 22 19
- Vindcita: Crow Familiar cooldown increased 28s 32s
- Card Types:
- Spades: +70% Damage
- Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
- Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
- Clubs: 30% Slow for 3s
- Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
- Golden Egg Goose: Souls Per Minute increased 75 90
- Base Guardians HP reduced 5500 4000
- Zipline can now be captured a little bit more forward towards the enemy base
- The minimum always captured zipline distance in your base is now reduced a little bit inwards
- Super troopers (when a lane shrine is down) now have 15% less bounty
- Hero base health increased by 40
- Hero health increased growth by +4 and 8%
- Vitality investment bonuses increased by 12%
- Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
- Hero health growth increased by +3 and 4%
- Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
- Small neutrals spirit resist increased 35% 45%
Street Brawl
- Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
- Runed Gauntlet: Melee distance increased 130% 150%
- Runed Gauntlet: Cooldown on hit reduced -12% -16%
- Runed Gauntlet: Cooldown on hit reduced -3s -4s
- Brawl Victor: Aura of Suffering aura radius reduced by 2m
- Brawl Bebop: Hyper Beam duration -4s -5s
Street Brawl
- Removed item slot limit (don't need to sell items in the final round sometimes)
Предметы
Оружие
- You can now reload while already full when carrying this item
- Weapon damage per stack increased 18% 20%
- Range reduced 30% 25%
- Non-hero weapon damage increased 4% 5%
- Ability Range reduced 25% 20%
- No longer has healing reduction
- Self damage increased 40 50
- Spirit Resist reduced 10% 8%
- Duration increased 3.5s 4.5s
- Cooldown increased 7s 9s
- Heavy Melee Bonus damage now works with heavy melee abilities
- Ability Range reduced +15% +12%
- Ammo consumed changed -30% 2 Ammo
- Weapon Damage increased +6% +8%
- Base Fire Rate increased 8% 10%
- Base Spirit Resist increased 10% 15%
- Conditional Fire Rate reduced 28% 25%
- Conditional Spirit Resist reduced 30% 20%
- No longer grants +5% Fire Rate
- Now grants +8% Weapon Damage
- Bullet Velocity increased +50% +60% (these changes affect upgrades)
- Solo hero multiplier reduced 3x 2x
- Bullet Resist Reduction increased -8% -10%
- Fire Rate Reduction increased -11% -14%
- Fall-off Range increased +4% +8%
- Heavy Melee Bonus damage now works with heavy melee abilities
- Damage spirit scaling increased 0.8 1.0
- Spirit Power increased +8 +10
- Weapon Damage increased +40% +45%
- Cooldown reduced 2.2s 2s
- Spirit Lifesteal increased 8% 12%
- Spirit Power increased 30 40
- Now grants +20% Duration instead of +12% CD Reduction
- Cooldown reduced 32s 24s
- Now supports custom count and angles per hero
- Enabled for Celeste (3 at 70 degrees)
- No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
- No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
- Fire Rate increased 18% 20%
- Bonus health increased +50 +60
- Now builds from Slowing Bullets. Has Slowing Bullets passive
- No longer grants +16% Spirit Resist
- Now grants -0.5m Move Speed
- No longer grants -30% Bullet Velocity
- Debuff Resist increased 16% 18%
- Weapon Damage increased 35% 40%
- Stamina Reduction reduced -20% -14%
- Debuff Resist increased 18% 20%
Живучесть
- Low Health threshold increased 40% 50%
- Low Health resistance reduced 22% 15%
- No longer reduces movement speed by -2m during the death immunity phase
- Active now grants you an additional +30% Melee Damage
- Bonus Health reduced 100 75
- Cooldown reduced 50s 40s
- Ability Range reduced +15% +10%
- Cooldown reduced 64s 40s
- Spirit Resist increased 15% 18%
- Fixed slow resistance interaction with dash slows
- Increased 185 210
- Time to regen reduced 13s 10s
- Ability Range reduced 10% 8%
- Ability Range reduced +6% +5%
- Damage Penalty reduced -35% -30%
- Weapon Damage bonus increased +22% +25%
- Heal on melee hit reduced 160 100 + 1.5/boon
- Heal on melee hit percentage reduced 50% 30% + 0.5%/boon
- Barrier increased 140 200
- Bullet Resist reduced 15% 12%
- Ability Range reduced +8% +6%
- Range increased 30m 35m
- Max stamina regen increased 3 4
- Now always restores at least 1 stamina
- Spirit Resist increased 8% 10%
- Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
- Bullet Damage Returned reduced 60% 50%
- Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
- High instant damage reduction reduced -75% -65%
- Low Health threshold increased 40% 50%
- Low Health resistance reduced 22% 15%
- Souls per minute increased 22 25
- Damage threshold increased 150 250
- Cooldown reduced 45s 35s
Дух
- Spirit Power increased +15 +20
- Ability Range reduced 15% 12%
- Constant spirit bonus reduced 35 30
- Damage penalty increased -8% -10%
- Healing Reduction increased -45% -50%
- Cooldown reduced 20s 16s
- No longer grants +5% Ability Range
- Cooldown reduced 45s 35s
- souls per buff improved from every 200 souls to every 150
- Now has a 2 second channel to hatch
- Ability Range reduced 35% 30%
- Gravity increased +50% +100% when the stun hits the target (causes airborne targets to fall faster)
- Ability Range reduced +6% +5%
- Duration increased 8s 12s
- Bonus health increased 75 125
- Health bonus increased +40 +50
- Duration increased 5s 6s
- Health bonus increased +65 +90
- Duration increased 5s 6s
- Healing on Ability Cast boon scaling increased 1.5 2.0
- Cooldown reduced 20s 16s
- Damage spirit scaling increased 0.6 1.0
- Cooldown reduced 35s 30s
- Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
- Projectile speed increased from 53m/s to 80m/s
- Cooldown reduced 30s 27s
- Ability Range reduced +8% +6%
- Spirit Power loss increased -24 -30
- Cooldown reduced 32s 18s
- Debuff duration increased 4s 5s
- Current Health Bonus Damage increased 7.5% 8%
- Damage spirit scaling reduced 0.28 0.25
- No longer hits sleeping enemies to avoid waking them up
- Pulse Damage reduced from 27+0.25 to 25+0.23
- Now has a unit target option where it will vacuum enemies around that target
- Will now only unit target when used with alt cast
- Ability Range reduced +10% +8%
- Fire Rate increased 30% 35%
- Cooldown reduced 50s 30s
- Heal increased from up to 50% of your HP to 60%
- Heal min increased 300 400
- Barrier increased 300 500
- Cooldown reduced 14s 12s
- Damage radius increased 8m 12m
- Slide Fire Rate increased 50% 60%
- Radius increased 12m 20m
- Now grants +40% Debuff Resistance
- In Air Damage Reduction increased -40% -60%
- Additional air dash/jump increased from +1 to unlimited
- Stamina increased +2 +3
- Now grants +350 Health
- DPS increased 75 125
- DPS spirit scaling increased 0.2 0.4
- Invis duration increased 2.5s 3s
- Radius increased 11m 12m
- Now grants +20% Fire Rate while shrunk
- Now grants you unstoppable during the pre explosion state
- Radius increased 18m 22m
Герои
Базовые характеристики
- Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon
- Should Charge spirit scaling reduced 1.9 1.4
- Melee damage per boon increased by 10%
Siphon Life
- DPS reduced 29 22
- Range reduced 10m 7.5m
- Is now circular rather than just in front of him
- Range no longer increases with Spirit Power
- Visual range FX fixed to show larger than default radius values
- Lifesteal against heroes increased 66% 80%
- Lifesteal against non-heroes increased 33% 40%
- DPS spirit scaling increased 0.5 0.6
- T1 increased -19s -20s
- T3 now also increases radius by +3.5m
- T3 DPS reduced 20 18
- Range increased 7.5m 8m
- T3 range reduced +3.5m +3m
Shoulder Charge
- Damage reduced 37 30
- Wall stun duration reduced 0.6s 0.3s
- T1 changed +2.2 Weapon Damage for 8s +40% Slow for 3s
- T2 wall stun duration increased 0.45s 0.8s
- T3 cooldown increased -18s -20s
- T3 now also grants +1.5 Weapon Damage for 6s
Infernal Resilience
- T2 increased +150 Health +200
- T3 now also grants +20% Debuff Resistance
- T3 increased +7% Damage Regenerated +8%
Seismic Impact
- Is a little faster to target the location when rising
- Damage increase 75 100
- Now allows you to use items during it
- Radius reduced 10.5m 9m
- T2 changed Per Hero Hit: +100 HP and +14% Fire Rate +0.6s Stun Duration
- T3 now also increases radius by 6m
- Impact height increased 4m 6m
- T2 increased +0.6s Stun Duration +0.7s
- T3 Unstoppable duration increased 4s 5s
Базовые характеристики
- Fixed Riposte not leaving the ground when started on the ground
- Itani Lo Sahn's hit width no longer scales with radius increases
- Bullet damage increased 17 18.5
Riposte
- No longer triggers from trooper or neutral damage
- T2 melee resist reduction increased -22% -30%
- T3 increased +1.2s Stun +1.6s
Flawless Advance
- T2 no longer increases Apollo's lunge speed
- Now gets interrupted by stun and sleep
- T3 now also increases Apollo's attacking lunge speed
Itani Lo Sahn
- Base damage reduced 225 190 and spirit scaling increased from 1.6 to 2.3
- Hook can now be canceled
Bashdown
- Radius reduced 4.5m 4m
- T2 changed +1.3m Radius +1 Charge and +2m Radius
- T3 now also reduces charge time by 2s
Rising Ram
- Damage reduced 55 40
- Damage spirit scaling increased 1.7 1.9
- Cooldown reduced by 50% on impact
- Charge duration reduced 0.51s 0.3s
- T1 changed On Impact: -50% Cooldown On Impact: +25% Weapon Damage for 5s
- T2 changed On Impact: +35% Weapon Damage for 5s +0.3s Charge Duration
- T3 increased 6.5% Max Health 8%
- Now uses a break-off angle when grounded, allowing upward movement if looking up enough
Blasted
- Spirit scaling reduced 0.8 0.6
- Active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
- Passive no longer reduces enemy fire rate by -14%
- Tooltip simplified
- T3 now also increases spirit scaling by +0.6
Chain Gang
- Radius reduced 13m 12m
- No longer grants +15% Spirit and Bullet Resist
- Cooldown increased 125s 150s
- T1 changed -25s Cooldown +40% Spirit and Bullet Resist
- T2 changed +15% Spirit and Bullet Resist -50s Cooldown
- T3 changed 2s Unstoppable +1.3s Unstoppable for each hero pulled in
- T3 no longer grants +90 damage
- T3 now also increases the radius by +5m
Базовые характеристики
- Bullets no longer have gravity
- Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
- Move speed reduced 7.2 6.8
- Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
Gloom Bombs
- Changed so the first grenade always lands in the middle
- Projectile sticky radius increased 10 15
- Cast delay reduced 0.15s 0.1s
- T2 changed +16.2 damage +75 bonus damage vs barriers
Leaping Slash
- Improved targeting of dash to end early if near enemy heroes
- Can now dash vertically, even while on the ground
- T2 changed +40 damage +300 souls on hero kill
- T3 changed -50% CDR on hit -50% CDR and +60 damage
- Radius reduced 4.5m 4m
- Scaling reduced 1.5 1.2
- T2 reduced 300 Souls 225
- Scaling reduced 1.2 0.8
- Cooldown increased 11s 13s
- T2 reduced +225s within 4s +200 within 3s
Ava
- Can no longer manipulate movement if meleeing while midair
- Now uses healthbar modifier style for duration
- Fixed camera not being centered around Ava
- Melee attack delay reduced 0.4s 0.0s
- Melee attack cooldown increased 0.75 0.85
- Melee attack now goes the way you are looking
- Now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
- Now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
- Cooldown reduced 45s 30s
- Duration reduced 16s 15s
- T1 duration increased +14s 15s
- T2 changed +45% Speed +45% Speed and +15 Health Regen
- T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
- Is no longer disabled by damage over time abilities (same as zipline rules)
Return to Shadows
- Now allows for some vertical flight movement during channel
- Now has new channel bar
- T2 reduced 67.5 Damage 65
- T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
- Move speed reduced 30% 20%
- Cooldown increased 90s 100s
Базовые характеристики
- Gravity reduced -20% -28% (less gravity)
- Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
- Gravity 28% 25% (was 20% previous patch)
- Air Control increased 38% 44% (was 50% previous patch)
- Bullet/Melee resistance reduced -6% -8%
- Bullet damage increased from 18+0.6 to 22+0.7
Shining Wonder
- Bounce range reduced 17m 15m
- Linger duration reduced 4.5s 3.25s
- No longer refunds half cooldown on miss
- Linger time reduced 3.25s 3s
- Range reduced 15m 14m
- T3 reduced +10 Max Bounces +8
Light Eater
- On hit damage reduced 25 20
- Spirit scaling increased 0.23 0.28
Dazzling Trick
- Barrier spirit scaling reduced 1.1 0.8
- No longer grants +1m Move Speed
- T1 increased +2.5m Move Speed +3.5m
Gun
- Now has falloff 22m->60m
Radiant Daggers
- Spirit scaling increased 0.42 0.56
- T2 increased -15s Cooldown and +60 Damage -18s Cooldown and +70 Damage
- T3 fire rate increased 6% 7%
Базовые характеристики
- Fixed Quicksilver Reload dealing bonus multiple times with Rend
Rend
- Damage range reduced 18m 16m
- Cooldown increased 13s 16s
- Damage spirit scaling increased 1.4 1.8
- "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
- T1 bonus damage increased +32 +40
- T3 changed Gain 45% Bullet Lifesteal against affected enemies for 4s Close range attack now silences enemies for 2.3s
Stalker's Mark
- Duration reduced 6s 5s
- T1 changed +1% Bleed -8% Bullet Resist
- T2 changed +22% Fire Rate for 6s after ambush +3s Duration and -8s Cooldown
- T3 changed Enables 2 Charges and +2s Duration +2% Bleed and -40% Healing
Bloodscent
- Now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
- Permanent bonus weapon damage gained per isolated hero death reduced 4% 3%
- T2 changed Isolated kill reduces cooldowns by 15s and restores 3 stamina Isolated death restores 18% Missing Health and restores 2 stamina
Eternal Night
- Now makes the targets be considered as isolated
- Sprint reduced +3m +2m
- No longer has 7 spirit damage proc
- Cooldown increased 120s 125s
- Duration reduced 7s 6.5s
- T1 changed +6.3 Spirit Damage Proc +10m Sprint (kicks in immediately)
- T2 changed -30s Cooldown and +3m/s Sprint -45s Cooldown
- T3 increased +2s Duration and +1 Max Target +2.5s Duration and +1 Max Target
Базовые характеристики
- Bullet damage increased from 12.2+0.44 to 12.6+0.5
- Ammo increased 18 20
Kinetic Pulse
- Cooldown increased 22s 26s
- Damage increased 90 115
- Range reduced 20m 16m
- Range no longer increases with spirit scaling
- Spirit scaling increased 1.7 2.1
- T1 changed 35% Move Slow and -30% Fire Rate +1 Charge
- T2 changed +30% Bullet Damage for 8s Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s
- T3 changed +104 Damage and +1 Charge +135 Damage and +16m Cast Range
- Spirit scaling reduced 2.1 1.8
- Width increased 5m 5.5m
- T3 increased +16m Range +20m
Quantum Entanglement
- No longer grants +26% Fire Rate
- No longer reloads ammo
- Base ability now restores 1 stamina
- Ally distance increased 10m 13m
- Range increased 9m 10m
- T1 increased +4m Range +6m
- T2 changed +22% Fire Rate -6s Cooldown
- T3 changed -5s Cooldown and +120% Ammo Dispells non-ult debuffs for you and your allies
- T3 now also replenishes 1 charge for charged abilities (half effect on allies)
Rejuvenating Aurora
- Cooldown increased 45s 48s
- Now has a 1s linger on allies
- Now lets you jump while using it
- T1 changed +4 Move Speed for 8s after full channel Aura provides +4 Move Speed during channel
- T2 cooldown -14s -20s
- T2 now also increases duration by 1s
Singularity
- No longer does 1.5% Max Health DPS
- DPS increased 40 75
- DPS spirit scaling increased 0.19 0.28
- T3 increased 4% Max Health DPS 5.5%
- T3 Max health as damage increased 5.5% 6%
Grasping Hands
- Is now set up to work through proper alternate cast methods and be more responsive
- Immobilize duration reduced 1.5s 1.25s
- Cooldown reduced 38s 34s
- T2 changed +0.75s Immobilize Duration +90 Damage and +10m Wall Length
- T3 changed +15m Wall Length and -10s Cooldown +1s Immobilize Duration and -12s Cooldown
- Deploy time reduced 0.7s 0.6s
- T3 changed +1s Immobilize and -12s Cooldown +1s Immobilize and +2 Ghouls Summoned
Jar of Dead
- Spirit scaling increased 0.25 0.35
- Health per boon increased 1 1.3
- Fixed colliding with the world sometimes
- T2 now increases duration by +4s
Essence Theft
- T3 fixed to latch onto targets nearby more readily
Borrowed Decree
- Now summons 2 Ghouls on cast
- T3 no longer summons 3 Ghouls on cast
- T3 increased +5% Current Health +6%
Базовые характеристики
- Spirit per boon reduced 1.1 0.5
Sleep Dagger
- Sleep move speed reduced from 2m/s to 1.5m/s
- Wake Up delay no longer increases with spirit scaling
- Cooldown increased 26s 30s
- Sleep duration reduced 3s 2.75s
- T1 changed Removes 1 Stamina -8% Bullet Resist Reduction for 6s
- T2 changed -12s Cooldown and -60% Stamina for 6s -15s Cooldown
- T3 changed -12% Bullet Resist and -35% Fire Rate for 6s on wakeup +0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup
Smoke Bomb
- Cooldown increased 30s 33s
- Duration spirit scaling reduced 0.18 0.08
- No longer has base +2m Invis Sprint Speed
- T1 increased +5m Invis Sprint Speed +7m
- T2 changed +10% Bullet Lifesteal Enables 2 Ability Charges
- T3 changed Enable 2 Charges and Grants +0.5s of Invincibility Dispels non-ult debuffs and grants 30% Lifesteal for 5s
Fixation
- Reduced from +0.2 Weapon Damage per stack to +0.18
- T1 spirit scaling increased 0.37 0.8
- T1 reduced +50 Spirit Damage +40
- T3 increased +0.12 Weapon Damage +0.14
Bullet Dance
- Fire Rate bonus reduced 30% 20%
- Base ability now has 60% Evasion
- Duration spirit scaling increased 0.06 0.08
- Bonus Bullet Damage reduced 10 7
- T1 increased +4 Bullet Damage +7
- T2 now also increases Fire Rate by +10%
- T3 no longer adds 60% Bullet Evasion
- T3 now also fires at an additional target
Базовые характеристики
- Melee can now buildup afterburn (20% for light melee, 35% for heavy)
- Reload time reduced 2.491 2.25
Napalm
- Damage reduced 46 40
- Damage spirit scaling increased 0.3 0.6
- Amplified damage taken reduced 20% 16%
- T2 lifesteal increased 10% 15%
Flame Dash
- DPS spirit scaling increased 0.8 1.0
- T1 changed -25% Fire Rate -12s Cooldown
- T2 DPS reduced +27 +20
- T2 DPS now also increases trail duration by 1s
- T3 no longer reduces cooldown by 15s
- T3 now also grants +1 Charge
- T3 time between charges reduced 20s 14s
- Speed now moves faster by the same amount of speed above your base
Afterburn
- T1 changed -20% Spirit Damage +14 DPS
- T2 changed +1s Burn Duration -35% Spirit Damage
- T3 changed +23 DPS +3s Max Burn Duration (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
Concussive Combustion
- Cast now causes camera to move back a bit
- Delay increased 3s 3.25s
- Radius reduced 13m 12m
- Cooldown increased 140s 165s
- Damage reduced 150 125
- T1 changed -35s Cooldown +100 Damage
- T2 changed +0.5s Stun and +3m Radius -65s Cooldown and +65% Explosion Heal
- T3 changed +94 Damage and Heal for 70% damage +0.75s Stun and +10m Radius
- T2 increased +65% Explosion Lifesteal +85%
Базовые характеристики
- Now has -10% Gravity
- Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
- Kudzu Bomb renamed to Entangling Thorns
- Watcher's Covenant renamed to Kudzu Connection
- Bullet damage growth increased 0.06 0.08
Entangling Thorns
- Recharge Time reduced 8s 5s
- Spirit scaling reduced 0.65 0.55
- T2 changed +2s Duration +2m Radius and increases spirit scaling by +0.5
- T3 changed +36 DPS and +2m Radius Entangles enemies that remain in it for 2s. Lasts 1.6s
- Spirit scaling reduced 0.55 0.45
Kudzu Connection
- Fire Rate spirit scaling reduced 0.25 0.18
- Bullet Lifesteal spirit scaling reduced 0.19 0.15
- T1 changed +8% Fire Rate +2m Move Speed bonus
- T2 changed +2m Move Speed Bonus +8% Fire Rate and +8% Bullet Lifesteal
- T3 changed +1 Tether Count Ability is now always active
- Now only gives you half the bonus if you aren't connected to an ally
Stone Form
- Cooldown increased 37s 40s
- Damage spirit scaling reduced 1.5 0.8
- T1 changed -19s cooldown +7% Max Health Heal
- T2 changed +68 Damage and +0.5s Stun -25s Cooldown
- T3 changed +13% Max Health Heal +1s Stun and Increased Spirit Scaling (2.0)
- Spirit scaling reduced 0.8 0.6
- T3 spirit scaling reduced +2 +1.7
Air Drop
- Cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
- Spirit damage scaling reduced 2.3 1.0
- Cooldown reduced 100s 65s
- Duration increased 16s 21s
- Base/max speed increased from 11/18m to 10/22m
- Bomb radius increased 14m 20m
- Buff duration reduced 12s 8s
- Ally cast range increased 14m 18m
- Now grants you and your ally +20% Outgoing Damage after dropping
- Bomb no longer has a fast explode expanding behavior
- Bomb no longer causes a knockup
- Bomb no longer slows on explode by default
- Bomb no longer provides barrier by default
- T1 changed -20% Bullet Resist on enemies hit for 8s Grants you and ally 300 Barrier (+1.0 Spirit Scaling) Lasts 12s.
- T2 changed +200 Barrier and +5m Explode Radius Explode applies 50% Slow for 3s
- T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
- Damage spirit scaling reduced 1 0.7
- T1 barrier spirit scaling reduced 1 0.7
- T2 slow reduced 50% 40%
- Ally cast range increased 18m 22m
- Is no longer disabled by damage over time abilities (same as zipline rules)
- Cooldown increased 65s 85s
- Cooldown is reduced by 25% when used on allies
Frost Grenade
- Now impacts on Ice Path
- Radius reduced 6.5m 6m
- Cooldown increased 20s 30s
- Now comes with 2 charges
- Now heals in the base ability (60 + 0.9 Spirit Scaling)
- No longer has -40% Stamina regen reduction
- T1 changed +1 Charge Increases damage and heal by +30
- T2 changed Provides healing 80+1.5 Freezes stamina regen and -10s Cooldown
- T3 changed +144 Damage and -30% Stamina Regen Increases damage and heal spirit scaling by 1.0 and Radius by +2m
- Radius increased 6m 6.5m
- Damage spirit scaling reduced 0.914 0.8
- T3 damage spirit scaling reduced 1.0 0.9
Ice Path
- Is now cancelled on Ability Button Press instead of Space
- Cooldown increased 46s 50s
- Incline/decline speed increased
- T1 changed +4 Sprint +2 Move Speed and +35% Bullet Resistance on Ice Path
- T2 increased -17s Cooldown -20s
- T3 now grants you +35% Spirit Power while on Ice Path
- T2 increased -20s Cooldown -25s
- T3 now also grants +20 Spirit Power
Arctic Beam
- Visual clarity on VFX improved
- Now lets you cast Frost Grenade and items while using it
- Max Fire Rate Reduction reduced -35% -20%
- Max Slow reduced -40% -20%
- Spirit scaling reduced 0.8 0.5
- Cooldown increased 25s 28s
- T1 changed -7s Cooldown Increases Move Slow and Fire Rate Reduction by -25%
- T2 changed +33 DPS +20 DPS and +0.6 Spirit Scaling
- T3 now also reduces cooldown by 13s
Frozen Shelter
- Can now be canceled first without canceling Ice Beam
- Is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
- Duration reduced 5.25s 5s
- T1 changed -35% Enemy Fire Rate -25s Cooldown
- T2 increased +1s +1.5s
- T3 now also dispels non-ult debuffs on cast (affects you and allies)
- T3 increased 50 Health Regen 65
Essence Bomb
- Self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
- Radius reduced 9m 7m
- Cooldown reduced 14.5s 14s
- T1 increased -4s -5s
- T2 also increases radius by +2m
Life Drain
- Cooldown increased 30s 34s
- Break range reduced 30m 28m
- T1 DPS increased +16.2 +18
- T2 duration increased +2s +2.5s
- T3 charges increased +1 +2
- T3 now also increases spirit scaling by +0.3
Soul Exchange
- Cast time reduced 0.2s 0.1s
- Post cast hold time reduced 0.7s 0.2s
- T1 cooldown increased -35s -60s
- T2 changed On Cast: +35% Fire Rate for 8s Silences enemies within 25m for 3s
- T3 changed Silences enemies within 25m for 3s On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s
Базовые характеристики
- Increased Sparkles
- Fixed Ground Strike against players brought down from mid air not doing damage
- Fixed Death Slam camera sometimes being obstructed
Grapple
- T2 weapon damage increased +6 +7
- T3 changed +20% Fire Rate +60% Air Control and +1 Stamina on Usage
Flog
- Cooldown increased 24s 26s
- Attack Angle no longer increases with Spirit Power
- Heal vs heroes reduced 60% 50%
- T2 increased -12s Cooldown -16s
- T2 now also reduces Fire Rate by 30%
- T3 no longer reduces Fire Rate
- T3 damage reduced +86 +80
- T3 now also increases Attack Angle by 40 and Heal by +20%
Death Slam
- Throw distance no longer scales with Spirit Power (was 0.3)
- Cooldown increased 145s 150s
- T1 throw distance increased +8m +12m
- T2 cooldown increased -25s -40s
- T3 now also increases cast range by +10m
- Throw range increased 12m 14m
- Throw range now scales with spirit power (+0.14)
- T3 cast range reduced +10m +6m
- T3 stun increased 1s 1.2s
Базовые характеристики
- Stamina speed bucket 3 to 2
- Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
- Mini Turrets initial fading resist start value increased 60% 80%
- Mini Turrets now have 35% melee resist
- Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
Mini Turret
- Duration increased 24s 35s
- Base health and health growth reduced by 40%
- Tracking, angle and projectile speeds significantly improved
- On the minimap now flash/turn red when they are attacking
- T1 changed Turrets apply 25% slow +10m Attack Range and +10 DPS
- T2 changed +10m Attack Range and + 10% Fire Rate +2 Charges
- T3 changed +38 Turret DPS and +14s Turret Lifetime +30% Turret Fire Rate and +12s Turret Lifetime
- Attack range increased 25m 30m
Medicinal Specter
- Duration no longer scales with spirit power
- Radius no longer scales with spirit power
- Regen now scales with spirit power (+0.3)
- Cooldown increased 48s 50s
- No longer provides +15% Stamina Recovery
- T1 changed +30% Fire Rate +40% Spirit Resistance
- T2 increased -17s Cooldown -20s
- T2 now also increases Stamina Recovery by +100%
- T3 regen reduced 2.5% Max HP 2%
- T3 now also increases radius by 3m
- T3 now also increases duration by 1s
- Radius increased 5m 5.5m
Spectral Wall
- That is midcast will now fire when you are interrupted, rather than continue to expand outward
- Segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
- Min range reduced 6m 5m
- Applies it's slow to enemies it passes through while being summoned
- T1 no longer drains 1 stamina
- T1 Damage Amp increased 15% 20%
- T2 also increases wall duration by +2s
- T3 changed 0.75s Stun on Impact Creates 2 Turrets for 8s and increases slow by 30% (creates them on the side facing you spread along the wall)
- Duration increased 4.5s 5s
Heavy Barrage
- Duration reduced 13s 8s
- Minimum range reduced 9m 8.5m
- T1 tooltip updated to clarify that it also reduces dash distance
- T1 move slow reduced 40% 30%
- T1 dash slow increased 20% 30%
- T1 slow duration reduced 2s 1.5s
- T2 cooldown reduction increased -45s -55s
- T2 now also increases duration by 6s
- T3 damage increased +21 +25
- T3 spirit scaling +0.2 +0.25
- T3 now also increases explosion radius by 2m
- Radius reduced 5m 4.5m
- T1 slow duration reduced 1.5s 1s
- T3 spirit scaling reduced +0.25 +0.2
- T3 damage reduced +25 +22
- Cooldown increased 165s 175s
- Spirit scaling reduced 0.23 0.2
- T3 spirit scaling reduced 0.2 0.16
- T3 DPS reduced 22 18
Базовые характеристики
- Stamina cooldown increased 3.9s 4.2s
- Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
- Float time with umbrella increased 2.5s 4s
- Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
- Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Rake
- Cooldown increased 10s 16s
- Hero hit missing health as damage increased 3% 5%
- Heal per kill reduced 30 25
- Heal per kill spirit scaling reduced 0.43 0.3
- T1 changed +20 Heal Per Kill +60 Damage
- T2 changed +54 Damage and +1.0 Heal Per Kill spirit scaling +30 Heal Per Kill and -8s Cooldown
- T3 now also provides +1.2 Heal Per Kill spirit scaling
Sanguine Retreat
- Cast range reduced 10m to 9m
- Recast window increased 3s 3.5s
- T1 changed +3m Cast Range +20% Fire Rate and 8 Bullets
- T2 changed +25% Fire Rate and 8 Bullets -10s Cooldown
- T3 changed -12s Cooldown +1 Recast
Love Bites
- Cooldown increased 8s 10s
- Damage reduced 6 4
- Damage spirit scaling increased 0.06 0.09
- Bonus damage reduced 55 45
- Bonus damage spirit scaling increased 1.6 1.85
- T1 changed On Proc: +4 m/s Move Speed for 3s On Proc: 30% Slow for 3s
- T2 Damage/Bonus reduced from 3.6/50 to 3/45
- T3 changed On Proc: -1 Stamina and 30% slow for 3s -4s Cooldown and On Proc +25% Fire Rate for 5s
Nox Nostra
- Cooldown increased 115s 130s
- Damage reduced 6 5.6
- T1 increased +1.8 +2.2
- T2 cooldown increased -40s -55s
Базовые характеристики
- Bullet damage reduced from 15.2+0.5 to 14.8+0.3
- Tornado renamed to Dust Devil
Fire Scarabs
- No longer have a limited duration to launch each one. Functions as a normal charged ability.
- Collision and model size increased a bit
- Base charges reduced 4 2
- Spirit scaling reduced 1.0 0.8
- Now immediately steal the health from the target
- Max Health steal increased 45 70
- Changed -8% Bullet Resist +10% Damage Amp on that target from any damage you deal
- Cooldown increased 40s 45s
- T1 changed -15s Cooldown +50 Max Health Steal
- T2 changed -8% Bullet Resist +2 Charges
- T3 changed +63 Max Health Steal +10% Damage Amp and +1.2 Spirit Scaling
- No longer has a reduced effect against non-heroes
- Cooldown reduced 45s 35s
- No longer does max health steal
- Now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
- No longer applies +10% Damage Amp
- Now reduces enemy damage output by 20% (and +15% in T3)
Dust Devil
- Lift duration reduced 1.0s 0.4s
- Spirit scaling reduced 0.7 0.3
- Now slows affected enemies by 30% for 3s
- Bullet evasion duration increased 3.5s 4s
- Bullet evasion increased 25% 30%
- T1 changed +0.4s Lift Duration +60 Damage
- T2 changed -14s Cooldown -8s Cooldown and +30% Evasion
- T3 changed +20% Bullet Can Recast within 5s. Increases spirit scaling by 1.0
- Radius increased 3.5m 4m
- T3 window to recast increased 5s 6s
Djinn's Mark
- Cooldown increased 2.6s 3s
- Multiplier duration increased 4.5s 5s
- Reveal duration increased 3s 6s
- Tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
- T1 changed 60% slow for 0.5s on 2x stack Fading 60% slow for 0.5s
- T2 increased +8.1 Damage +20
- T3 cooldown increased -0.75s -1s
- T3 now also stuns for 0.5s at max stacks
- Spirit scaling reduced 0.51 0.44
- Debuff visuals improved
- T1 slow duration increased 0.5s 0.8s
- T2 multiplier duration increased 2.5s 3s
Traveler
- Cooldown reduced 155s 145s
- Can now be cast while on the zipline
- No longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
- Now targets a location on the minimap rather than units. Places you at the ground level of that location.
- No longer grants +2m Move Speed and +26% Fire Rate
- T1 changed +2m Move Speed and -35s Cooldown 3m Move Speed for 12s
- T2 changed Grants Traveler Buffs to Ally 400 Barrier with spirit scaling for 12s
- T3 "Unstoppable for 3s" to "-80s Cooldown"
- T1 now also increases Fire Rate by 20%
- No longer gets interrupted by non-hero sources nor DOT damage
- Wait time reduced 3s 2s
- Interrupt cooldown reduced 6s 4s
- Cooldown reduced 145s 120s
- Can now be manually canceled
- Can now also target units
Scorn
- Damage reduced 56 50
- Radius reduced 10m 9m
- Spirit scaling increased 0.42 0.75
- T1 changed -3.75s Cooldown +35 Damage
- T2 changed +21 Damage -5s Cooldown and +1m Radius
- Heal vs non-heroes reduced 0.5x 0.35x
- Cooldown increased 12.5s 13s
Burrow
- Now lets you enter the tunnels
- Cooldown increased 37s 40s
- T1 changed +3s Duration +50 Spin DPS
- T2 changed +68 Spin DPS and +2 Radius +2 Spin Radius and +4s Burrow Time
- T3 increased from +2 m/s Move Speed to +4
- T3 increased -19s Cooldown -20s
Sand Blast
- Cooldown reduced 42s 40s
- Duration reduced 3s 2.5s
- Range reduced 35m 25m
- T1 changed +1s +50 Damage and +5m Range
- T2 changed -23s Cooldown Slows targets Move Speed and Dash Distance by -25%
- T3 changed Slows targets Move Speed and Dash Distance by -40% +1s Duration and -20s Cooldown
Combo
- Cooldown increased 90s 150s
- DPS increased 35 60
- T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
- T2 changed +0.7s Duration +60 DPS and +50% Bullet Resist
- T3 changed +32 DPS and 80% Lifesteal +0.7s Duration and -60s Cooldown
- DPS reduced 60 45
- Cooldown reduced 150s 140s
- T2 changed +60 DPS and +50% Bullet Resist -35s Cooldown and +50% Bullet Resist
- T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
- Range reduced 4.8m 4m
- DPS reduced 45 40
- DPS spirit scaling reduced 1.2 0.6
- Cooldown reduced 140s 130s
- T3 DPS reduced +60 +50
- T3 now also increases spirit scaling +0.4
- Health rescaled 50 30 + 1/Boon (not retroactive)
Базовые характеристики
- Conjure Dragon renamed to Bookwyrm
- Defend and Fight! renamed to Plot Armor
Bookwyrm
- Fixed initial location not starting where you click it
- Cooldown increased 30s 33s
- T1 changed -5s Cooldown +2s Trail Duration and +1m Width
- T2 changed +2s Trail Duration -8s Cooldown and +10m Travel Range
- T3 Damage/DPS rescaled from 104/27 to 100/30
- T3 now also grants +1 Charge
Plot Armor
- Barrier spirit scaling reduced 1.6 1.3
- T3 now also increases spirit scaling (+0.3)
Captivating Read
- Height area no longer increases with range bonuses
- Cooldown increased 25s 30s
- Immobilize duration reduced 1.25s 1s
- T1 cooldown increased -6s -11s
- T2 immobilize duration increased 0.75s 1s
- T3 now also increases radius by 1m
Rallying Charge
- T2 now also reduces cooldown by 30s
- T3 now also increases Max Amp +100% +150%
Pulse Grenade
- Radius reduced 6m 5.5m
- Radius increases by +1m per Pulse
- Amp Per Stack reduced 6% 4%
- Cooldown increased 28s 32s
- Spirit scaling reduced 0.6 0.4
- Changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
- T1 changed +0.8s Duration -12s Cooldown
- T2 changed -8s Cooldown +20 Pulse Damage and +0.5 Spirit Scaling
- T3 changed +36 Pulse Damage and +0.8m Radius per Pulse +4% Damage Amp Per Stack and +1.6s Duration
- Spirit scaling reduced 0.4 0.3
- Does half damage to objectives
Time Wall
- Duration reduced 6s 5.5
- No longer damages enemies going through it
- Now increases allied bullet speeds going through it by 100%
- Now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
- T1 increased +2m Width +3m
- T2 changed +9% Max Health Damage +2.5s Duration and +30% Weapon Damage
- T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
- Slow duration increased 1.25s 2s
- T1 now also increases duration by +2.5s
- T2 no longer increases duration by +2.5s
- T2 now also silences enemies for 2.3s
Kinetic Carbine
- Cooldown increased 27s 30s
- Speed spirit scaling increased 0.09 0.13
- Base damage scale increased 100% 125%
- T2 changed -8s Cooldown and +2s Charge Hold -12s Cooldown
- T3 now also increases charge hold by 2s
Paradoxical Swap
- Cooldown increased 75s 95s
- No longer has 80% Spirit Lifesteal
- Damage changed from 115 (0.6 spirit scaling) to 10% Current Health
- T1 changed -15s Cooldown +200 Barrier (1.5 Spirit Scaling)
- T2 changed +81 Damage +13m Cast Range and -35s Cooldown
- T3 changed +15m Cast Range Swaps additional enemies in 7m radius and +10% Current Health Damage
- Damage changed 10% Current Health 125 with 1.1 spirit scaling
- T3 changed 10% Current Health 10% Max Health
- Can now be alt casted to swap only a single target with the T3
Barrage
- Projectile speed increased by 15%
- Now lets you use stamina during the ability
- Now lets you use Flying Cloak during the ability
- T1 increased +12.6 Damage Per Projectile +16
- T2 cooldown increased -14s -16s
- T3 increased +2m Radius +3m
Flying Cloak
- Cooldown reduced 32s 26s
- Damage reduced 70 60
- Duration increased 3.4s 3.8s (travels slower, same total distance)
- T1 changed -14s Cooldown +70 Damage
- T2 changed +76 Damage +5 Weapon Damage upon cast for 8s
- T3 changed +7 Weapon Damage after teleporting for 10s +1.6s Travel Time and -14s Cooldown
Enchanter's Satchel
- Spirit scaling increased 0.61 0.9
- T3 now also reduces movement speed by 40%
- T3 Fire Rate slow increased 35% 40%
- T3 Escape duration increased +0.5s +1.5s
- T3 now also increases radius by 4m
Affliction
- No longer applies 12% Current Health Damage
- DPS increased 28 32
- Spirit scaling increased 0.17 0.2
- Cooldown increased 140s 150s
- T1 increased -25s Cooldown -40s Cooldown
- T2 no longer reduces healing by 40%
- T2 now also increases radius by 4m
- T3 no longer increases radius by 6m
- T3 now prevents all healing on targets
- T3 increases spirit scaling by +0.1
- Duration reduced 12s 11s (overall total damage is reduced slightly)
- DPS increased from 32+0.2 to 34+0.22
- T2 duration reduced +4s +3s
- T3 DPS increased from 16+0.1 to 18+0.11
Lil Helpers
- Trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
- Trooper healing spirit scaling increased 0.125 0.14
Naptime
- Sleep move speed reduced from 2m/s to 1.5m/s
- Sleep duration decreased 4.25s 4s
- Radius decreased 20m 17.0m
- T2 changed unstoppable and -35% Damage resist while channeling +0.5s Sleep Duration and +3m Radius
- T3 now also grants +50% damage resist while channeling
Базовые характеристики
- Move Speed no longer scales with spirit power
- Sprint speed increased 0.6m 1.8m
Lightning Ball
- Slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
- Fixed now doing damage if another ball was already hitting a target
- T2 now also increases lifetime by 1s
- Charge time reduced 8s 7s
Static Charge
- Damage reduced 38 35
- Cast range reduced 16m 15m
- Cast range no longer increases with spirit power
- T1 increased -19s Cooldown -20s
- T2 now also increases cast range by +5m
- T3 now also increases damage by +160
Power Surge
- Duration no longer scales with spirit power
- Cooldown increased 48s 50s
- Max jumps increased 3 4
- T1 increased -15s -18s
- T2 changed -10% Spirit Resist for 6s +3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)
- T3 changed +11 Shock Damage, scaling and +3 max jumps -15% Spirit Resist for 8s and +12s Duration
Storm Cloud
- Allows movement in the base ability (1.5m)
- Bullet resistance reduced 20% 0%
- T1 bullet resist increased 35% 55%
- T3 increases move speed by +3m (was +3.8m before)
- T3 increases speed +3m +4m
Базовые характеристики
- Stamina reduced 3 2
- Stamina movement speed reduced 6.7 6.5
- Bullet damage growth increased 0.154 0.165
- Alt fire knockback increased by 10%
- Stamina increased 2 3
- Stamina cooldown increased 4.5s 5.5s
- Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Serrated Knives
- No longer has impact damage
- Bleed DPS per knife increased 4 10
- Bleed DPS spirit scaling increased 0.13 0.15
- T1 changed +1 Charge +2s Duration
- T2 changed +2s Duration +2 Charges
- T3 no longer has +30 Impact Damage
- T3 DPS increased +5.5 +12
- T3 increases spirit scaling by +0.10
- Cooldown increased 16s 18s
Slice and Dice
- Cooldown increased 15s 16s
- Impact damage reduced 75 60
- Reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
- T1 increased -3s Cooldown -6s Cooldown
- T2 changed +50 Impact Damage -8% Spirit Resistance and +2m Dash Range
- T3 now also grants +50 Impact Damage
Killing Blow
- Is no longer unit targeted, you jump in the direction forward with some small control
- Damage Amp reduced 15% 14%
- T2 changed +5% Enemy Health Threshold and +6% Damage Amp +8% Damage Amp
- T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
- T3 now also increases enemy health threshold by +5%
- Range increased 13m 18m
- Travel speed increased a bit
- Now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Bloodletting
- No longer interrupts sliding when cast
- Is now affected by healing modifiers
Базовые характеристики
- Mauling Leap damage scaling reduced 1.9 1.5
- Fixed Tail Whack being considered a movement ability
- Tail Whack disarm duration reduced 2.5s 2s
- Tail Whack slow duration increased 1.5s 2s
- Tail Whack T3 changed +1s Disarm Duration 1.5s Debuff Duration
- Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
- Tail Whack spirit scaling increased 1 1.5
Lycan Curse
- Cooldown increased 35s 50s
- Base health bonus reduced 100 75
- No longer grants +14% Bullet and Spirit Resistance
- No longer grants +2m Move Speed
- T1 resist increased +14% +15%
- T2 bonus health increased 125 150
- Base health bonus increased +75 +125
- T2 increased +3m +4m
- Cooldown reduced 50s 40s
- T1 increased 15% Resists 18%
- Now grants 1.5m Move Speed
- T1 increased +18% Resists +20%
- T2 increased +150 Bonus Health +200
- T3 now has a 1.5s buffer for kill credit
Slam Fire
- Weapon Accuracy reduced -25% -30%
Boot Kick
- Now uses a break-off angle when grounded, allowing upward movement if looking up enough
Базовые характеристики
- Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
- Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Gun
- Now pierces through targets at 50% reduced damage
Call Bell
- Time between charges increased 4s 6s
- No longer has Impact Damage (was 40 with 1.0 scaling)
- Explosion damage increased 55 85
- Explosion damage spirit scaling reduced 1.7 1.4
- T1 increased +2m +2.5m
- T2 no longer has Impact Damage
- T2 Explosion Damage increased 40 75
- T2 now increases spirit scaling by +0.6
- T3 changed Impact causes half radius explosions +1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow
- Now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
- T2 is now "+30 Impact Damage and +40 Explosion Damage"
- T3 now also increases slow by 15%
- Now continuously emits slow
- Impact damage spirit scaling reduced 1 0.7
- Explosion damage spirit scaling reduced 1.7 1.4
- T1 changed +3m Radius +1 Charge
- T3 no longer grants +1 Charge
- T3 now also grants +4m Radius
- T3 duration increased +22s +26s
- T3 now also increases spirit scaling by +0.4
- T3 no longer increases slow by -15%
Doorway
- Now has a timer icon above the ability
- T1 duration increased +10s +15s
- T2 barrier duration increased 8s 12s
- T3 doorway distance now also scales with Spirit Power (0.25)
- Now shows the range of where the second door can be placed on the minimap.
- T3 distance spirit scaling reduced 0.25 0.15
- T3 reduced +50m +45m
Luggage Cart
- Is now 20% larger (20% wider hitbox as well)
- T1 changed -8s Cooldown +60 Damage
- T2 increased +15m Cast Range +20m
- T3 changed +45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun +1.5s Wall Stun and -15s Cooldown
Hotel Guest
- Cast range increased 6m 7m
- No longer goes on cooldown if the target dies during the cast
- Fixed enemies not always landing in the correct spot on return
- Now supports instant cast settings
- Returning guest now has a 100% time slow that decays to 0% over 1s
- Cost of stay damage reduced 150 75
- Failure to check-out damage reduced 250 125
- T1 changed +2m Cast Range -1 Stamina and -25s Cooldown
- T2 changed Unstoppable while channeling +1.5s Stun On Failure To Checkout and 150 Damage
- T3 changed -50s Cooldown Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out
- T3 late checkout cooldown increased 10s 13s
Базовые характеристики
- Bullet damage increased 12.3 12.5
- Health per boon increased 46 50
- Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Pain Battery
- Now starts charged
- Range increased 20m 28m
- Reduced randomness on the projectile paths
- Bolt count 5 7
- T2 increased +36 +50
- T3 now also increases spirit scaling by +0.6
- T3 reduced 18% Missing Health 15%
Jumpstart
- Cooldown increased 23s 30s
- Move Speed reduced 4m 3m
- Spirit scaling reduced 1.8 1.2
- T1 increased +1.5m +3m Move Speed
- T2 now also reduces cooldown by -8s
- T3 now also provides +1 Charge
- T3 no longer reduces cooldown
- T3 now also increases spirit scaling by 0.8
- T3 spirit scaling reduced 0.8 0.6
Aura of Suffering
- Time to max DPS reduced 10s 6s
- Radius increased 7.7m 10m
- Toggle cooldown reduced 2.5s 2s
- Min DPS reduced 16 12
- Min DPS spirit scaling reduced 0.18 0.135
- Max DPS reduced 70 54
- Max DPS spirit scaling reduced 0.9 0.67
- T2 Min/Max DPS reduced from 8/36 to 6/26
- Text Progress bar indicates time to Max DPS
- T3 reduced +13% Damage +15%
- Can now be activated on the zipline
- Radius reduced 10m 9.5m
- Base and T2 Max DPS and scaling reduced by 10%
Shocking Reanimation
- Radius reduced 13m 12m
- Rebirth health reduced 60% 50%
- T1 changed +3m Radius and +90 Damage While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)
- T2 rebirth health increased 40% 50%
- T3 changed While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling) +6m Radius, +1s Stun and -50s Cooldown
- Cooldown increased 190s 210s
- T3 increased -50s Cooldown -70s
- Radius increased 12m 18m
- Cooldown increased 210s 230s
- T3 no longer increases radius by 6m
- T3 cooldown -70s -100s
- T3 now also deals +150 Damage
Базовые характеристики
- Fire Rate no longer scales with Spirit Power
- Bullet damage now scales with spirit power (0.022)
- Bullet Velocity increased 557 660
- Fixed not gaining bonus damage if a proc bonus was the killing blow
Stake
- Damage reduced 55 40
- Damage spirit scaling increased 0.37 0.5
- Projectile speed increased from 20m/s to 25m/s
- T1 changed -35% Fire Rate +65 Damage
- T3 Tether Duration increased +0.5s +0.75s
- T3 capture radius increased +1m +2m
Flight
- Now allows you to use melee
- Now allows parry to be used
- Now grants you +50% Item Cast Range
- Spirit damage scaling reduced 0.22 0.18
- Duration reduced 15s 13s
- T2 duration increased +8s +10s
- T3 Spirit Damage Per Bullet reduced 12.6 10
- T3 now increases spirit scaling by 0.1
- T3 now also refreshes duration on hero kill
Crow Familiar
- Now releases a swarm of crows in a cone forward, hitting all enemies along the path
- Debuff duration no longer scales with spirit power
- Debuff duration increased 4s 5s
- Bleed damage reduced 2.7% 2.2%
- Damage increased 37 40
- T1 changed Ricochet up to 2 times Reduces healing by -35%
- T2 now also increase bleed damage by +0.5%
- T3 now also increases debuff duration by 2s
Assassinate
- While scoped no longer un-scopes when using items
- Now has a 4s buffer on impact for bonus credit
- While scoped now plays a sound for you when the it is fully charged
- Weapon damage bonus increased 5% 6%
Базовые характеристики
- Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
Splatter
- Bounces once by default
- Cooldown reduced 30s 26
- Spirit scaling reduced 1.77 0.8
- Ground effect now increases slide distance by 60% for you and your allies
- Multiple hit damage value reduced 50% 50 /38/26%
- T1 radius increased +1m +2m
- T2 cooldown increased -12s -14s
- T3 spirit scaling increased +0.4 +1.3
- T3 still adds 2 bounces
- T3 spirit scaling reduced 1.3 1.1
The Cube
- Now has a very brief period where allies cannot cancel to prevent accidental cancels
- Healing spirit scaling increased 0.14 0.3
- T3 increased -21s Cooldown -25s
Puddle Punch
- Now grants +30% Air Control when affecting yourself or allies
- Charge Time increased 1.5s 1.7s
- Slow increased 15% 20%
- Now acts as if its close range with respect to item procs (like Point Blank)
- Radius reduced 4.5m 4m
- T2 changed +27 Damage and -15% Move Slow +1.5m Radius and +30 Damage
- Scaling reduced 1.1 1.0
- Scaling reduced 1 0.8
- Scaling reduced 0.8 0.6
- Now has +20 bonus damage
- Wind up time increased 0.15s 0.2s
- Displacement duration reduced 0.8s 0.6s
Goo Ball
- No longer can carry Urn
- Turn rate improved a bit
- Can now use abilities and items (rather than being locked behind T3)
- Cooldown increased 115s 130s
- Duration increased 9s 10s
- Bullet and Spirit resist reduced 60% 35%
- T1 changed +5s Duration -30s Cooldown
- T2 reduced +72 Damage +70
- T3 changed Can now use abilities and items +6s duration and +0.3s Stun Duration
- Stun duration reduced 0.7s 0.5s
- Lockout period from being affected again increased 1.25s 1.35s
- Duration increased 10s 11s
Базовые характеристики
- Bullet growth per boon reduced 0.44 0.38
Alchemical Flask
- Weapon Damage reduction reduced -30% -25%
- T2 damage increased +36 +40
- T2 now also increases Weapon Damage Reduction by -20%
- T2 no longer increases radius by 1m
- T3 cooldown increased -6.5s -7s
- T3 now also increases radius by 2m
Willpower
- Duration reduced 7s 5s
- Cooldown reduced 42s 40
- Barrier now scales with spirit power in the base ability (+0.5)
- T2 cooldown -19s -22s
- T2 now also increases duration by +2s
- T3 changed +150 Barrier Health and improved scaling (3.7) +40% Debuff Resistance and improved scaling (2.5)
Binding Word
- Cast range reduced 20m 15m
- Cooldown decreased 37s 34s
- T1 changed +1s Immobilize Duration +20% Bullet Damage to Trapped heroes for 5s
- T2 changed -19s Cooldown +0.75s Duration and +12m Cast Range
- T2 now increases trap duration by 0.75s
- T3 changed +20% Bullet Damage -18s Cooldown and Silences enemies until they escape or are trapped
Last Stand
- Channeling bullet and spirit resist increased 30% 60%
- Radius reduced 13m 12m
- T1 increased +3m Radius +4m
- T3 no longer grants +50% Bullet and Spirit Resist
- T3 duration increased +2.5s +3s
- T3 now also grants you Unstoppable while channeling
- Bullet and Spirit Resist while channeling reduced 60% 50%
- T3 now also increases Bullet and Spirit Resist while channeling by +30%
Базовые характеристики
- Fixed Project Mind interaction with stuns
- Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
Card Trick
- Cards now have specific suites with special bonuses.
- Base charge count increased 1 2
- Base damage reduced 60 45
- Spirit scaling reduced 1.0 0.55
- Buildup now takes 20% longer
- Cooldown reduced 0.75s 0.5s
- Post cast time reduced 0.2s 0.1
- Now highlights the card that will be throw next.
- Now has unique sounds for each card suite that is summoned.
- T1 increased +1 Charges +2 Charges
- T2 changed +35 Damage +40 Damage and increased spirit scaling (+0.4)
- T2 changed +50% Card Summon Rate and 30% slow for 1s Improves Card Suites and increased joker chances (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
- Spade reduced +70% +60%
- Heart scaling reduced 1.25 1.0
- T3 Heart scaling increased 0.5 0.75
- Cooldown increased 0.5s 0.6s
- Joker no longer bounces to other targets
- Gaining charges (AP or shop) no longer automatically builds them up
- Can now be alt casted to fire from the inverse order
- T3 Spade bonus reduced +50% +40%
- T3 Heart healing scale reduced +0.75 +0.5
- Heart now only heals for half the amount for secondary targets in the area
- Now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Full Auto
- No longer affects allies (previously gave half fire rate to allies)
- Duration no longer scales with Spirit Power
- Cooldown reduced 48s 45s
- Base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
- T1 increased -14s Cooldown -20s
- T2 changed 2.52 Spirit Damage per Bullet +10% Fire Rate and +3s Duration
- T3 changed +15% Bullet and Spirit Lifesteal and increased spirit scaling Unlimited Ammo and increased spirit scaling (+0.06)
- T3 now interrupts/finishes an ongoing reload
Telekinesis
- Cooldown increased 110s 120s
- Cast range reduced 20m 14m
- Cast time increased 0.1s 0.3s
- No longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
- T1 changed -25s Cooldown +100 Damage
- T2 changed +0.75s Silence and Disarm Duration -50s Cooldown
- T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
- Debuff duration reduced 3s 2.75s
- Cast range reduced 14m 13m
- Throw range reduced 14m 13m
- Cast delay increased 0.3s 0.35s
- Cast time increased 0.35s 0.45s
- Debuff duration reduced 2.75s 2.25s
- Cast range reduced 13m 10m
- Cooldown increased 120s 130s
Project Mind
- Cooldown increased 42s 46s
- T3 cooldown increased -28s -32s
Базовые характеристики
- You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
- Flying Strike renamed to Flying Slash
- Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
- Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
Power Slash
- Being held down no longer automatically fires it
- Base ability now has +60% Bullet Resist while channeling
- Cooldown increased 10.5s 12s
- Slash Length reduced 25m 22m
- T1 changed +60% Bullet Resist while channeling 40% Slow for 3s
- T2 changed -2s Cooldown and 40% slow for 3s -4s Cooldown
- T3 now also grants +8m Range
Flying Slash
- Is now light melee damage rather than spirit
- Slow increased -30% -50%
- Cooldown increased 21s 36s
- Range increased 20m 25m
- T1 changed 25% Slow -18s Cooldown
- T2 changed +20m Cast Range +20m Cast Range and gain +40 Spirit for 6s
- T3 changed Can Grapple to ally heroes and +6 Weapon Damage for 10s Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges).
Crimson Slash
- Cooldown increased 15s 16s
- Fire Rate reduction increased -18% -30%
- T1 changed -26% Fire Rate On Hit: +30% Melee Damage for 4s
- T3 increased -9s Cooldown -10s
- T3 now also increases spirit scaling (+0.6)
Shadow Transformation
- Cooldown increased 110s 130s
- Bullet and Spirit Resist reduced 40% 30%
- T1 changed +14% Fire Rate +5 Weapon Damage
- T2 now also reduces cooldown by 25s
- T3 increased from +20% Bullet and Spirit Resist to +30%
Текст патчноутов от Valve, из официального чейнджлога Deadlock и новостей Steam, переупорядочен для удобства чтения. Метки баффов и нерфов — наша трактовка каждой строки; неоднозначные строки остаются нейтральными.