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Патчноуты Deadlock 6 декабря 2024 г.
12-06-2024 Update · выпущен 6 декабря 2024 г. · изменений: 274 · баффов: 41 · нерфов: 46 · Оригинальный пост
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Строки изменений ниже — оригинальный текст Valve на английском.
Общее
General Changes
- Added a new hero, Raven, to Hero Labs.
- Added park theming to purple lane.
- Added park backdrop to park side of map.
- Updated tree models to new visual style and added player collision to canopies.
- For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
- Moved the post-game survey to the final score screen.
- Added text box field to the post-game survey.
- Muting a player now also silences map drawing, pings, and chatwheel messages.
- Various rendering performance improvements on map assets.
- Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
- Added Toggle Crouch as a new keybind.
- Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
- Fixed shop search not working in the shop when opened from Resources.
- Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
- Tweaked falloff range and toned down bass frequencies of hotel music.
- Added Pocket Barrage cast delay sound.
- Updated Pocket Enchanted Satchel cast sound.
- Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
- Fixed invulnerable-to-debuff sound effect playing at wrong times.
- Fixed melee damage audio playing despite no damage dealt.
- Fixed rejuv collect sound playing from wrong location in hero sandbox.
- Updated parry cast and parry success sounds.
- Mirage now has custom animations for most of his core movement.
- Fixed being able to wall jump off of the same surface multiple times.
- Fixed the Damage Report UI clipping into the shop in Sandbox mode.
- Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
- Fixed clicking on minimap not taking you to that location as a spectator.
- Fade rooftop antenna ambient effects so that they are not visible at a distance.
- Visual revisions to Quantum entanglement effect.
- Reverted recent updates to Shiv run animations.
- Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
- Lash's Flog impact sound adjusted for better feedback for attacking player.
- Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
- Visual updates to Mirage muzzle flash and tracers.
- Updated Bullet Flurry tracers to be spirit-based.
- Fixed Bebop's bomb damage growth not being reflected in the tooltip.
- Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
- Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
- Fixed some item sounds playing on caster instead of target.
- Updated Krill VO - largely remastering pass, but some new content.
- Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
- Fixed a regression where Kelvin referenced Grey Talon incorrectly.
- Updated Divine Barrier cast sound.
- Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.
- Added new Learn to Play tutorial images in collaboration with Toastyghostey.
- Steam Input Support:
- Added support for new Crouch Toggle button.
- Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
- Added versioning system to Configs, so that outdated configs are unloaded.
Misc Gameplay
Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
- Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
- The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
- The recent change to increase party size allowed at the top MMR ( 2 3 ) reverted for Eternus and up, but maintained for Ascendant.
- The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
- Ability Range stat now has diminishing stacking.
- Ability Duration stat now has diminishing stacking.
- Fire Rate now has a minimum final value of -50%.
- Heroes now have +0.5 Sprint.
- Sprint Boots reduced +2 Sprint +1.5.
- Enduring Speed reduced +2 Sprint +1.5.
- Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
- Urn spawn point now alternates left and right starting with left, rather than being random.
- Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
- Flying over buildings no longer causes you to get zapped, only standing on the building does.
- Patron HP reduced 10k 7.5k .
- Downed Patron HP reduced 18k 13.5k .
- Patron HP grows by 250/Min starting 20 min.
- Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).
- Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
- Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
- Reverted a few changes recently related to soul duplication issues.
- Reverted: - Guardians now deal 25% more damage to troopers.
- Reverted: - Guardians now take 25% more damage from troopers/players.
- Reverted: - Range to be considered for souls reduced by 5m.
- Reverted: - Troopers now do 20% more damage to each other.
Weapon Items
- Basic Magazine: Weapon Damage reduced 15% 12% .
- High-Velocity Mag: Weapon Damage reduced 13% 11% .
- Hollow Point Ward: Threshold increased 60% 65% .
- Hollow Point Ward: Weapon Damage reduced 22% 20% .
- Spellslinger Headshots: Proc bonus changed 3% Spirit Power 3% Spirit Amp.
Vitality Items
- Enchanter's Barrier: Cooldown reduction reduced 8% 6% .
- Return Fire no longer has +9 Spirit Power.
- Return Fire now has +3 HP Regen.
- Return Fire now has +10% Ammo.
- Debuff Remover: Buff duration increased 4s 5s .
- Debuff Remover: Heal on active increased 10% Max HP 300 HP .
Spirit Items
- Withering Whip: Duration increased 4.5s 5s .
- Withering Whip: Bullet Resist reduced -11% -12% .
- Silence Glyph: Now pierces through all enemies in the path.
- Silence Glyph: Projectile and collision size increased by 40%.
Предметы
Оружие
- Ammo increased 18% 24% .
- Spirit Power reduced 11 7.
- Added alternate desaturated variant for friendly versions of this.
- Now builds into Frenzy.
- Weapon Damage reduced 25% 22% .
- Bullet Resist reduced 5% 4% .
- The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
- Cooldown increased 19s 20s .
- Now builds from Berserker. Grants Berserker passive. Increases bonus per stack 6% 8% . Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
- Cooldown increased 7.5s 8.5s .
- Proc Chance reduced 35% 34% .
- Bonus Health reduced +75 +65.
- Weapon Damage vs NPC reduced 30% 26% .
- Now provides +20% Melee Resistance.
- Fire Rate reduced 11% 10% .
- Weapon Damage reduced 6% 3% .
- Spot radius increased 22m 26m .
- Now reduces your Fire Rate by 10% and movespeed by 0.5.
- Weapon Damage increased 20% 30% .
- Far range Weapon Damage increased +50% +70% .
- Buildup difficulty increased by 18%.
- Cooldown Reduction reduced 15% 12% .
- Melee Resistance increased 25% 30% .
- Bleed damage increased 2.5% 2.75% .
Живучесть
- Cooldown Reduction reduced 12% 10% .
- Ability Duration increased 7% 10% .
- Fire Rate reduced 6% 5% .
- Time to heal increased 2s 2.75s .
- Health bonus reduced +45 +30.
- Duration increased 6s 8s .
- No longer grants +50 Health.
- Now grants +70 Spirit Shield.
- No longer provides +12% Cooldown Reduction.
- Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
- No longer gets interrupted on slam down if you get shot.
- Duration increased 3.5s 4s .
- Stamina movement distance reduced by 25%.
- Range reduced 32m 28m .
- Cooldown reduced 30s 25s .
- Now has 20% Slow Resistance.
- When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
- Cooldown increased 18s 22s .
Дух
- Ability range reduced +20% +18% .
- Ability duration reduced +20% +18.
- Spirit Power reduced +20 +18.
- Bleed damage increased 1.4% 1.5% .
- Allows you to float around slowly (2 m/s).
- Stun duration reduced 0.9 0.75.
- Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
- Duration increased 7s 8s .
- Damage increased 45% 50% .
- Duration increased 2s 2.5s .
- Cooldown for charged abilities reduced 30% 25% .
- Cast delay increased 0.3s 0.6s .
- Cooldown increased 26s 28s .
- Duration increased 2s 2.5s .
- Fire Rate increased 10% 15% .
Герои
- Bullet Damage decreased 4.68 4.5.
- Spirit Siphon spirit scaling increased 0.5 0.65.
- Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
- Hook now shows a hero icon when you connect with a target.
- Hook delay reduced when pulling allies.
- Hook T1 now also improves melee damage.
Базовые характеристики
- Fixed Quantum Entanglement not deselecting if you get silenced while targeting.
- Fixed Magic Carpet + Dynamo heal interaction.
Kinetic Pulse
- T2 now affects melee damage too.
Singularity
- Cooldown increased 191s 215s .
- Now deals half damage to objectives.
- Fixed tooltip referencing knock-up that it doesn't do.
Базовые характеристики
- Immobilizing Trap renamed to Spirit Snare.
- You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
Spirit Snare
- Now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
- T2 no longer increases slow by 1s.
- T2 now increases Curse debuff by 0.5s.
Charged Shot
- Can now secure orbs.
Базовые характеристики
- Fixed Fixation not working correctly with debuff resist.
- Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
- Fixed creeps sometimes attacking and waking on sleeping targets.
Smoke Bomb
- T1 Sprint reduced +6 +5.
- T3 charge time reduced 10s 7s .
Fixation
- T3 reduced 0.15 0.12.
Sleep Dagger
- Now takes effect immediately, rather than after a brief delay.
Bullet Dance
- Cooldown increased 138s 150s .
- T1 reduced +7 +6 Spirit Damage.
- T2 increased -38s -40s .
- Fixed an issue causing the game to freeze for the duration of the ult channel.
Flame Dash
- Cooldown reduced 40s 35s .
- T3 changed -19s CD -15s .
- T3 now also makes the ability charged (15s charge time).
Afterburn
- Spirit scaling increased 0.5 0.6.
Базовые характеристики
- Melee damage and growth reduced by 15%.
- Starting Health reduced 550 525.
- Watcher's Covenant fixed to replicate healing even when you are full.
- Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
- Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
- Fixed Phantom Strike not grounding Ivy when using Air Drop.
Stone Form
- Now shows the Ivy player a visible radius indicator for where your hero will hit.
Air Drop
- Damage reduced 150 125.
- Now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
Базовые характеристики
- Fixed some issues with being unable to shoot over half-height cover.
Frost Grenade
- Now also reduces Stamina Regeneration during the slow duration.
Frozen Shelter
- Now created on key up. While the key is down an outline of the area will be shown.
- Cooldown increased 127s 130s .
- T2 increased -38s -40s .
Malice
- Can now secure orbs.
Soul Exchange
- T2 changed -10% Min Health On cast +40% Fire Rate for 8s .
- T3 changed On cast, +40% Fire Rate and +40% Spirit Resist for 8s Silences enemies in 15m radius for 3s .
Life Drain
- Duration increased 2s 2.5s .
- T3 changed Enemy is Silenced while being Life Drained Ability becomes charged and grants +1 Charge . You can cast multiple Life Drains at the same time on different targets, no Charge Time.
Ground Strike
- T1 improved -9.5s Cooldown -10s .
Death Slam
- Cooldown increased 137s 140s .
- Channel time increased 2s 2.3s .
- Impact radius increased 5m 6m .
- Cone angle increased 75 85.
- Cast range increased 18m 20m .
- T2 changed +100 damage -30s Cooldown.
- T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
- Fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
- Mini Turrets HP gain per boon increased 20 30.
- Mini Turrets no longer limit the damage they take to 33% of HP per second.
- Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
- Mini Turrets Fire Rate reduced by 20%.
Fire Scarabs
- Now applies its drain over 4s instead of frontloaded.
- No longer restricts you from hitting the same target (debuff duration refreshes).
- Launch window increased 5s 8s (can be extended by duration extender).
Traveler
- Now allows you to rotate the camera.
- T2 changed -56 Cooldown Grants Ally Traveler Benefits (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).
Базовые характеристики
- Spectral Wall no longer hits you while you are Burrowed.
Burrow
- Is no longer affected by Shoulder Charge.
Scorn
- Now heals you instantly rather than over 1s.
Combo
- Health gain tooltip clarified.
Time Wall
- Time Stop duration reduced 0.6s 0.5s .
Kinetic Carbine
- Max Stop duration reduced 0.5s 0.4s .
- T1 reduced +0.5s +0.4s .
Базовые характеристики
- Health growth reduced 31 27.
Enchanter's Satchel
- T1 increased -4.75s -5s .
- Escape Duration reduced 2s 1.5s .
- T3 now also increases Escape Duration by +0.5s.
Flying Cloak
- Duration increased 3.2 3.4s (slower speed, same overall distance).
Affliction
- Now immediately deals 18% of Current HP on application.
- DPS reduced 27 12.
- DPS Spirit Power scaling reduced 0.3 0.22.
- Radius reduced 14m 9m .
- T3 reduced +27 DPS +15 DPS .
- T3 now also increases range by +5m and increases initial damage by 5%.
Storm Cloud
- Now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
- DPS reduced 125 110.
- T3 now also allows you to float around at 2.5m/s speed.
- Fixed some targeting issues with Killing Blow.
Базовые характеристики
- Health reduced 550 525.
Crow Familiar
- Projectile speed increased 3500 4750.
Stake
- Cooldown reduced 42s 40s .
- T2 increased -19s Cooldown -20s .
- T3 reduced +0.75s 0.5s .
- T3 now also increases capture radius by +2m.
Assassinate
- Time between charges increased 1.6s 2s .
- Base damage reduced 130 120.
- T2 damage reduced 140 130.
Базовые характеристики
- Fixed visual parry cooldown bug with Puddle Punch.
The Cube
- Cooldown reduced 48s 42s .
- Cast range reduced 30m 26m .
Puddle Punch
- Radius increased 4 4.5.
- Slow reduced 20% 15% .
- T2 slow reduced 20% 15% .
- T3 now also causes the Punch to become a heavy melee.
Goo Ball
- Damage Spirit Power scaling reduced 1.3 1.1.
- Damage T2 reduced 120 90.
Базовые характеристики
- Fire Rate Spirit Power scaling reduced 0.25 0.22.
Last Stand
- Resistance reduced 60% 30% .
- Now only goes on cooldown for 20s when interrupted rather than full.
- T2 now also reduces cooldown by 35s.
- T3 changed -56s Cooldown +50% Bullet and Spirit Resistance During Channel and +2.5s Duration.
Базовые характеристики
- Bullet damage growth increased 0.37 to 0.39.
Full Auto
- T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
- T3 reduces the improved Spirit Power scaling 0.1 0.05.
- T3 changed 30% Bullet Lifesteal 20% Bullet and Spirit Lifesteal.
Telekinesis
- Cast time reduced 0.7s 0.4s .
- Projectile speed increased 650 750.
- Now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
- T2 duration now applies to the silence and disarm, increased to +0.75s.
- T3 now causes the projectile to bounce to another nearby hero within 20m.
Базовые характеристики
- Flying Strike T3 now also lets you grapple to ally heroes.
Shadow Transformation
- Cast time reduced 2s 1.5s .
- No longer has a 0.6s post cast time.
- T3 now also increases Resist by 15%.
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