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Патчноуты Deadlock 30 октября 2026 г.
Halloween 2026 + Gameplay Update · выпущен 30 октября 2026 г. · изменений: 260 · баффов: 63 · нерфов: 54 · Оригинальный пост
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Общее
As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.
New this year - Halloween Cauldrons:
As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you?
The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!
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Gameplay Update
General:
Items:
Heroes:
Street Brawl:
- Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
- Mid-Boss: Health 20%
- Mid-Boss: Health gained per minute 20%
- Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
- Mid-Boss: Roar now happens at 25% HP instead of 50%
- Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
- Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
- Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
- Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
- Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
- Mid-Boss: Rejuvenator crystal drop time increased 6s 7.5s
- Breakables growth values 10%
- Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
- Haunts base bounty and growth 10%
- Haunts HP and Damage output 10%
- Haunted Souls secure rate is now 25% slower
- Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
- Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
- The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
- Healing Snacks heal increased 10% Max HP 14%
- Steam Vents now increase stamina regeneration by 150%
- Move slow to air drag ratio increased 0.35 0.5
- Move speed in tunnels reduced +70% +50%
- Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
- Fixed some bugs with Walker stomp logic
- Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
- Nurse: Wretched Vapors - T3 increased +15% Rush Speed +20%
- Nurse: Healing Needles - Heal Per Shot reduced 25 22
- Nurse: Healing Needles - T2 Heal Per Shot reduced +20 +16
- Nurse: Healing Needles - Spirit scaling increased 0.2 0.24
- Nurse: Lurking Terrors - Duration reduced 7s 5s
- Nurse: Lurking Terrors - T3 reduced +3s Duration +2s
Предметы
Оружие
- Chance increased 55% 60%
- Anti-Heal increased -35% -40%
- Secondary Fire Weapon Damage and growth 5%
- Weapon Damage increased 80% 85%
- Bullet Velocity reduced 60% 45% (upgrades unaffected)
- No longer affects or counts enemies outside of line of sight or through walls
- Slow duration increased 2s 2.5s
- No longer has Ambush Fire Rate or Melee Damage
- Now has +50% Ambush Weapon Damage
- Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
- Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
- Spirit power increased 6 8 (from component changes)
- Anti Heal increased 35% 40%
Живучесть
- Weapon Damage increased 18% 22%
- Weapon Damage increased 6% 10%
- Bullet Lifesteal increased 13% 15%
- Bullet Resistance increased 30% 35%
- Out of Combat Regen increased 3 5
- Cooldown increased 45s 55s
- Active Move Speed increased +1m +1.5m
- Bullet Lifesteal increased 14% 15%
- Weapon Damage increased 6% 10%
- Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
- Heal on Hero Kill reduced 275 170 + 3/Boon
- No longer builds from Extra Regen
- No longer grants +3 Health Regen
- Out of Combat Regen increased +1 +2
- Now scales with Spirit Power (1.1) instead of Boons (6)
- Active Lifesteal increased 70% 75%
- Spirit Lifesteal increased 13% 15%
- Spirit power increased 6 8
- Health Regen increased +8 +15
- Bullet Lifesteal increased 28% 30%
- Spirit Lifesteal increased 28% 30%
- Now increases your gravity by 20% while active
- Parry Cooldown reduction reduced -1.75s -1.25s
- Now returns the damage you take from Haze's Fixation
- Fixed the shop tooltip not listing the 10% Bullet Resistance
- When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
- Spirit Power increased 6 8
- Spirit Lifesteal increased 13% 15%
- Spirit Resist reduced 18% 15%
- Active Lifesteal increased 70% 75%
- Bullet Lifesteal increased 13% 15%
- Weapon Damage increased 6% 10%
Дух
- Incoming Heal reduction increased -50% -55%
- Post cast time reduced 0.5s 0.2s
- Cooldown reduced 45s 40s
- Fixed damage dealt to a barrier not counting toward the repeated damage
- Damage Penalty reduced -15% -12%
- Damage now scales with Spirit Power (0.35)
- Dash Distance slow increased -10% -12%
- Dash Distance slow increased -10% -12%
- Regen on Spirit Damage scaling reduced 0.35 0.25
- Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
- Heal on Ability Cast reduced 65 40
- Heal on Ability Cast boon scaling reduced 1.7 1.4
- Bonus Health increased +50 +90
- Cooldown increased 18s 22s
- Cast range reduced 40m 35m
- Melee Resistance increased 18% 22%
Герои
Базовые характеристики
- Base gun damage 5%
Siphon Life
- T3 increased +18 DPS +22
Shoulder Charge
- Fixed enemies being held in place longer if you don't hit a wall
Riposte
- Pommel Hit changed from a stun to an immobilize and parry disable
- Pommel Hit disable duration increased 0.8s 1.5s
- T2 disable duration increased +0.4s +0.6s
- Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
- Fixed the counterattack dash missing when Apollo is right on top of the target
Flawless Advance
- Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
Itani Lo Sahn
- No longer interrupted by Sleep
Базовые характеристики
- Spirit Resist scaling reduced 0.1 0.07
Threadsap
- Spirit Steal duration reduced 22s 16s
- When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
Granny Long Legs
- Light Melee knockback distance reduced 10m 8m
- Heavy Melee cooldown reduced 1.4s 1.2s (default is 1.0s)
- Heavy Melee slow duration reduced 4s 2s
- Heavy melee stomp now only hits the closest Rejuvenator in range
Baba's Brew
- No longer has an initial brew time
- Brew order is now random each time she casts it
- Cycle time between each type of brew increased 1s 1.5s
- UI indicator color now matches the current brew
- Silence duration reduced 3s 2.75s
Rising Ram
- T3 increased from +10% Max Health for 16s to +15% for 20s
Blasted
- Cooldown reduced 27s 25s
Leaping Slash
- T3 increased +60 Damage +90
Ava
- T3 increased 6s duration 8s
Shining Wonder
- Damage reduced 140 125
Chimera Mk1
- Jetpack can no longer be used while cursed
- Fixed bug causing it to not deal damage when held through a Close The Deal
- Items and abilities that pull to the ground now work more reliably against Danny
- Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
- Cooldown reduction per boon reduced -0.4s -0.25s
- Cooldown refund on hit from T3 reduced 50% 30%
Close The Deal
- Fixed some incorrect behavior when used at the top of the belltower
Базовые характеристики
- Base gun damage 3%
Bloodscent
- T3 increased +11% Amplified Damage +12%
Eternal Night
- T3 increased +2.5s Duration +2.75s
Базовые характеристики
- Move speed reduced 7 6.7
- Bullet damage per boon 4%
Grasping Hands
- Can now be more easily double jumped over
- Deploy time increased 0.6s 0.8s
Borrowed Decree
- T2 no longer has -0.3s Time To Spawn
- T3 now also provides -0.3s Time To Spawn
Charged Shot
- T2 now also has -2s Charge Delay
- T3 no longer has -3s Charge Delay
- T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
Guided Owl
- Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
Smoke Bomb
- Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
Napalm
- T2 lifesteal increased 15% 20%
Concussive Combustion
- T3 now increases spirit scaling by 0.4
Frozen Shelter
- Cooldown increased 185s 190s
- T1 increased -20s Cooldown -30s
- T2 now also reduces enemy fire rate by -20%
- T3 regen increased +65 +75
Essence Bomb
- Spirit scaling increased 1.22 1.35
Grapple
- T3 now also increases Jump Velocity by +4m
Death Slam
- Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
Mini Turret
- Damage vs troopers increased 50% 65%
- Health per boon increased 9 10
Traveler
- Channel time increased 2s 3s
- Onterrupt/cancel cooldown increased 4s 5s
- Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
- Now grants the old T2 barrier in the base ability (with no scaling)
- The minimap now moves to the center of the screen and is enlarged while targeting
- Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
- Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
- T2 changed 400 Barrier that scales with spirit -65s Cooldown
- T3 changed -90s Cooldown Cannot be interrupted by damage
- T3 now also adds barrier spirit scaling (0.8)
- Spirit per boon reduced 1.1 0.6
- Spirit damage on all abilities 10% (base values and growth/upgrades)
- Bullet damage per boon 4%
Базовые характеристики
- Base gun damage 10%
Leech Therapy
- Fixed enemies being unable to see the glow on the hunting leeches
- Fixed leeches attaching to targets while the game is paused
- Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
- Leeches on the ground are now removed on round reset
Lurking Terrors
- Fear buildup time increased 1.3s 2s
- Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
- T3 changed Immune to damage while channeling Takes 50% Reduced Damage while channeling
Базовые характеристики
- Base bullet damage reduced 35 32
- Bullet damage growth per boon increased 0.52 0.61
Bookwyrm
- T2 Trail Duration reduced +2s +1s
Paradoxical Swap
- Cooldown reduced 110s 95s
Базовые характеристики
- Base bullet damage 5%
- Bullet damage growth 20%
Scrap Grenade
- Damage reduced 70 60
- T2 damage reduced +70 +60
- T3 damage reduced 300 275
- Fuse timers increased by 0.1s (first bounce 0.8s 0.9s , later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
- Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
- Radius reduced 8m 6m
- Large explosion radius reduced 14m 10m
Rule, Ratannia!
- Knockup duration 50%
- Cooldown increased 160s 180s
- Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
- Radius reduced 20m 16m
- T2 Radius reduced +8m +6m
- Duration reduced 12s 9s
Static Charge
- T3 stun duration increased 0.9s 1.1s
Базовые характеристики
- Alt Fire damage per boon 5%
- Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
Serrated Knives
- Rage damage increased 3.5% Current Health 4%
- T3 now also increases rage damage spirit scaling by +0.01
Bloodletting
- Fixed damage ticks playing audio
Killing Blow
- Recast duration reduced 16s 12s
Базовые характеристики
- Base health regen increased 2.5 3
- Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
Entangling Bola
- Fixed Unstoppable flying targets being made to fall
- Fixed not grounding Grey Talon during his Rain of Arrows
Базовые характеристики
- Base bullet damage reduced 30 25
- Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
- Move Piece - Range to grab pieces increased 50m 65m
- Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
Gun
- Now deals -20% headshot damage
Setup Bishop
- Square height reduced 4m 1m
- On Square spirit scaling increased 0.64 0.85
- T1 increased +15% slow +25%
- T3 Spirit Resist reduction is now applied on impact instead of by squares
- T3 increased -2.5% -5% Spirit Resist per stack (max reduction unchanged)
Rook Battery
- Damage scaling reduced 1.3 0.9
- T3 reduced -12s cooldown -10s
Develop Queen
- Cooldown increased 210s 240s
- Damage scaling increased 1.4 1.6
- Delay for stun tiles increased 1s 1.2s
- Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
- Fixed hitting things outside of the intended square volumes
- Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
- T2 now increases checkmate threshold by 150
Luggage Cart
- T2 increased from +75 Damage on Wall Impact to +90
- T3 increased -15s Cooldown -18s
Ira Domini
- Blessed stake damage reduced 115 95
- Blessed stake damage boon scaling increased 3 3.6
Aura of Suffering
- T3 increased +15% Damage +16%
Базовые характеристики
- Some moderate performance improvements (still more to do here)
Still Life
- Stun duration reduced 1.0s 0.9s
- Line of sight is now required when the channel ends, even during the grace period
- Now shows a text bar to the victim
- Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
- Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
- T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
- T1 health regen scaling reduced 0.25 0.15
- T3 stun duration increased +0.35s +0.45s
Abstract Landscape
- Cooldown increased 165s 180s
- Duration spirit scaling reduced 0.04 0.01
- Now ends early if Violet dies
- Cooldown between times you can be affected by it increased 0.5s 0.75s
- T3 no longer has "Ink is no longer destroyed"
- Duration reduced 6s 5s
- T3 reduced +4s +3s
Базовые характеристики
- Alt fire damage growth per boon 5%
Splatter
- T1 increased +36 Damage +45 Damage
Goo Ball
- Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
- Fixed the direction indicator not appearing
Alchemical Flask
- Now travels 40% faster (overall cast range unchanged)
- Weapon Damage reduction increased -25% -30%
Willpower
- Speed bonus increased +15% +20%
Last Stand
- T2 increased +40.5 DPS +50
- T2 cooldown reduction increased -30s -40s
Card Trick
- Heal reduced 60 45
Project Mind
- Cooldown increased 46s 50s
- Initial cast time for projectile increased 0.75s 1s
Power Slash
- Spirit scaling 6% (base and T3)
Flying Slash
- Cast Range reduced 26m 23m
- Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
- T3 Cast Range reduced +15m +8m
Shadow Transformation
- Cooldown increased 150s 160s (moved to T2)
Текст патчноутов от Valve, из официального чейнджлога Deadlock и новостей Steam, переупорядочен для удобства чтения. Метки баффов и нерфов — наша трактовка каждой строки; неоднозначные строки остаются нейтральными.