Patchnotes · Groß
Deadlock Patchnotes 30. Oktober 2026
Halloween 2026 + Gameplay Update · veröffentlicht am 30. Oktober 2026 · 260 Änderungen · 63 Buffs · 54 Nerfs · Originalbeitrag
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Siegrate in den 7 Tagen vor dem Patch (23. Okt. 2026 bis 30. Okt. 2026) verglichen mit dem Zeitraum bis zum nächsten Patch (5 Tage). Gezählt werden nur deutliche Verschiebungen: mindestens 1.000 Matches pro Seite bei Helden und 2.000 Käufe bei Items, und eine Änderung von mindestens zwei Standardfehlern.
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Die Änderungszeilen unten sind Valves Originaltext auf Englisch.
Allgemein
As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.
New this year - Halloween Cauldrons:
As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you?
The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!
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Gameplay Update
General:
Items:
Heroes:
Street Brawl:
- Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
- Mid-Boss: Health 20%
- Mid-Boss: Health gained per minute 20%
- Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
- Mid-Boss: Roar now happens at 25% HP instead of 50%
- Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
- Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
- Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
- Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
- Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
- Mid-Boss: Rejuvenator crystal drop time increased 6s 7.5s
- Breakables growth values 10%
- Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
- Haunts base bounty and growth 10%
- Haunts HP and Damage output 10%
- Haunted Souls secure rate is now 25% slower
- Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
- Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
- The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
- Healing Snacks heal increased 10% Max HP 14%
- Steam Vents now increase stamina regeneration by 150%
- Move slow to air drag ratio increased 0.35 0.5
- Move speed in tunnels reduced +70% +50%
- Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
- Fixed some bugs with Walker stomp logic
- Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
- Nurse: Wretched Vapors - T3 increased +15% Rush Speed +20%
- Nurse: Healing Needles - Heal Per Shot reduced 25 22
- Nurse: Healing Needles - T2 Heal Per Shot reduced +20 +16
- Nurse: Healing Needles - Spirit scaling increased 0.2 0.24
- Nurse: Lurking Terrors - Duration reduced 7s 5s
- Nurse: Lurking Terrors - T3 reduced +3s Duration +2s
Items
Waffe
- Chance increased 55% 60%
- Anti-Heal increased -35% -40%
- Secondary Fire Weapon Damage and growth 5%
- Weapon Damage increased 80% 85%
- Bullet Velocity reduced 60% 45% (upgrades unaffected)
- No longer affects or counts enemies outside of line of sight or through walls
- Slow duration increased 2s 2.5s
- No longer has Ambush Fire Rate or Melee Damage
- Now has +50% Ambush Weapon Damage
- Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
- Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
- Spirit power increased 6 8 (from component changes)
- Anti Heal increased 35% 40%
Vitalität
- Weapon Damage increased 18% 22%
- Weapon Damage increased 6% 10%
- Bullet Lifesteal increased 13% 15%
- Bullet Resistance increased 30% 35%
- Out of Combat Regen increased 3 5
- Cooldown increased 45s 55s
- Active Move Speed increased +1m +1.5m
- Bullet Lifesteal increased 14% 15%
- Weapon Damage increased 6% 10%
- Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
- Heal on Hero Kill reduced 275 170 + 3/Boon
- No longer builds from Extra Regen
- No longer grants +3 Health Regen
- Out of Combat Regen increased +1 +2
- Now scales with Spirit Power (1.1) instead of Boons (6)
- Active Lifesteal increased 70% 75%
- Spirit Lifesteal increased 13% 15%
- Spirit power increased 6 8
- Health Regen increased +8 +15
- Bullet Lifesteal increased 28% 30%
- Spirit Lifesteal increased 28% 30%
- Now increases your gravity by 20% while active
- Parry Cooldown reduction reduced -1.75s -1.25s
- Now returns the damage you take from Haze's Fixation
- Fixed the shop tooltip not listing the 10% Bullet Resistance
- When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
- Spirit Power increased 6 8
- Spirit Lifesteal increased 13% 15%
- Spirit Resist reduced 18% 15%
- Active Lifesteal increased 70% 75%
- Bullet Lifesteal increased 13% 15%
- Weapon Damage increased 6% 10%
Geist
- Incoming Heal reduction increased -50% -55%
- Post cast time reduced 0.5s 0.2s
- Cooldown reduced 45s 40s
- Fixed damage dealt to a barrier not counting toward the repeated damage
- Damage Penalty reduced -15% -12%
- Damage now scales with Spirit Power (0.35)
- Dash Distance slow increased -10% -12%
- Dash Distance slow increased -10% -12%
- Regen on Spirit Damage scaling reduced 0.35 0.25
- Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
- Heal on Ability Cast reduced 65 40
- Heal on Ability Cast boon scaling reduced 1.7 1.4
- Bonus Health increased +50 +90
- Cooldown increased 18s 22s
- Cast range reduced 40m 35m
- Melee Resistance increased 18% 22%
Helden
Grundwerte
- Base gun damage 5%
Siphon Life
- T3 increased +18 DPS +22
Shoulder Charge
- Fixed enemies being held in place longer if you don't hit a wall
Riposte
- Pommel Hit changed from a stun to an immobilize and parry disable
- Pommel Hit disable duration increased 0.8s 1.5s
- T2 disable duration increased +0.4s +0.6s
- Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
- Fixed the counterattack dash missing when Apollo is right on top of the target
Flawless Advance
- Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
Itani Lo Sahn
- No longer interrupted by Sleep
Grundwerte
- Spirit Resist scaling reduced 0.1 0.07
Threadsap
- Spirit Steal duration reduced 22s 16s
- When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
Granny Long Legs
- Light Melee knockback distance reduced 10m 8m
- Heavy Melee cooldown reduced 1.4s 1.2s (default is 1.0s)
- Heavy Melee slow duration reduced 4s 2s
- Heavy melee stomp now only hits the closest Rejuvenator in range
Baba's Brew
- No longer has an initial brew time
- Brew order is now random each time she casts it
- Cycle time between each type of brew increased 1s 1.5s
- UI indicator color now matches the current brew
- Silence duration reduced 3s 2.75s
Rising Ram
- T3 increased from +10% Max Health for 16s to +15% for 20s
Blasted
- Cooldown reduced 27s 25s
Leaping Slash
- T3 increased +60 Damage +90
Ava
- T3 increased 6s duration 8s
Shining Wonder
- Damage reduced 140 125
Chimera Mk1
- Jetpack can no longer be used while cursed
- Fixed bug causing it to not deal damage when held through a Close The Deal
- Items and abilities that pull to the ground now work more reliably against Danny
- Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
- Cooldown reduction per boon reduced -0.4s -0.25s
- Cooldown refund on hit from T3 reduced 50% 30%
Close The Deal
- Fixed some incorrect behavior when used at the top of the belltower
Grundwerte
- Base gun damage 3%
Bloodscent
- T3 increased +11% Amplified Damage +12%
Eternal Night
- T3 increased +2.5s Duration +2.75s
Grundwerte
- Move speed reduced 7 6.7
- Bullet damage per boon 4%
Grasping Hands
- Can now be more easily double jumped over
- Deploy time increased 0.6s 0.8s
Borrowed Decree
- T2 no longer has -0.3s Time To Spawn
- T3 now also provides -0.3s Time To Spawn
Charged Shot
- T2 now also has -2s Charge Delay
- T3 no longer has -3s Charge Delay
- T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
Guided Owl
- Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
Smoke Bomb
- Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
Napalm
- T2 lifesteal increased 15% 20%
Concussive Combustion
- T3 now increases spirit scaling by 0.4
Frozen Shelter
- Cooldown increased 185s 190s
- T1 increased -20s Cooldown -30s
- T2 now also reduces enemy fire rate by -20%
- T3 regen increased +65 +75
Essence Bomb
- Spirit scaling increased 1.22 1.35
Grapple
- T3 now also increases Jump Velocity by +4m
Death Slam
- Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
Mini Turret
- Damage vs troopers increased 50% 65%
- Health per boon increased 9 10
Traveler
- Channel time increased 2s 3s
- Onterrupt/cancel cooldown increased 4s 5s
- Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
- Now grants the old T2 barrier in the base ability (with no scaling)
- The minimap now moves to the center of the screen and is enlarged while targeting
- Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
- Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
- T2 changed 400 Barrier that scales with spirit -65s Cooldown
- T3 changed -90s Cooldown Cannot be interrupted by damage
- T3 now also adds barrier spirit scaling (0.8)
- Spirit per boon reduced 1.1 0.6
- Spirit damage on all abilities 10% (base values and growth/upgrades)
- Bullet damage per boon 4%
Grundwerte
- Base gun damage 10%
Leech Therapy
- Fixed enemies being unable to see the glow on the hunting leeches
- Fixed leeches attaching to targets while the game is paused
- Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
- Leeches on the ground are now removed on round reset
Lurking Terrors
- Fear buildup time increased 1.3s 2s
- Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
- T3 changed Immune to damage while channeling Takes 50% Reduced Damage while channeling
Grundwerte
- Base bullet damage reduced 35 32
- Bullet damage growth per boon increased 0.52 0.61
Bookwyrm
- T2 Trail Duration reduced +2s +1s
Paradoxical Swap
- Cooldown reduced 110s 95s
Grundwerte
- Base bullet damage 5%
- Bullet damage growth 20%
Scrap Grenade
- Damage reduced 70 60
- T2 damage reduced +70 +60
- T3 damage reduced 300 275
- Fuse timers increased by 0.1s (first bounce 0.8s 0.9s , later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
- Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
- Radius reduced 8m 6m
- Large explosion radius reduced 14m 10m
Rule, Ratannia!
- Knockup duration 50%
- Cooldown increased 160s 180s
- Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
- Radius reduced 20m 16m
- T2 Radius reduced +8m +6m
- Duration reduced 12s 9s
Static Charge
- T3 stun duration increased 0.9s 1.1s
Grundwerte
- Alt Fire damage per boon 5%
- Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
Serrated Knives
- Rage damage increased 3.5% Current Health 4%
- T3 now also increases rage damage spirit scaling by +0.01
Bloodletting
- Fixed damage ticks playing audio
Killing Blow
- Recast duration reduced 16s 12s
Grundwerte
- Base health regen increased 2.5 3
- Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
Entangling Bola
- Fixed Unstoppable flying targets being made to fall
- Fixed not grounding Grey Talon during his Rain of Arrows
Grundwerte
- Base bullet damage reduced 30 25
- Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
- Move Piece - Range to grab pieces increased 50m 65m
- Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
Gun
- Now deals -20% headshot damage
Setup Bishop
- Square height reduced 4m 1m
- On Square spirit scaling increased 0.64 0.85
- T1 increased +15% slow +25%
- T3 Spirit Resist reduction is now applied on impact instead of by squares
- T3 increased -2.5% -5% Spirit Resist per stack (max reduction unchanged)
Rook Battery
- Damage scaling reduced 1.3 0.9
- T3 reduced -12s cooldown -10s
Develop Queen
- Cooldown increased 210s 240s
- Damage scaling increased 1.4 1.6
- Delay for stun tiles increased 1s 1.2s
- Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
- Fixed hitting things outside of the intended square volumes
- Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
- T2 now increases checkmate threshold by 150
Luggage Cart
- T2 increased from +75 Damage on Wall Impact to +90
- T3 increased -15s Cooldown -18s
Ira Domini
- Blessed stake damage reduced 115 95
- Blessed stake damage boon scaling increased 3 3.6
Aura of Suffering
- T3 increased +15% Damage +16%
Grundwerte
- Some moderate performance improvements (still more to do here)
Still Life
- Stun duration reduced 1.0s 0.9s
- Line of sight is now required when the channel ends, even during the grace period
- Now shows a text bar to the victim
- Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
- Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
- T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
- T1 health regen scaling reduced 0.25 0.15
- T3 stun duration increased +0.35s +0.45s
Abstract Landscape
- Cooldown increased 165s 180s
- Duration spirit scaling reduced 0.04 0.01
- Now ends early if Violet dies
- Cooldown between times you can be affected by it increased 0.5s 0.75s
- T3 no longer has "Ink is no longer destroyed"
- Duration reduced 6s 5s
- T3 reduced +4s +3s
Grundwerte
- Alt fire damage growth per boon 5%
Splatter
- T1 increased +36 Damage +45 Damage
Goo Ball
- Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
- Fixed the direction indicator not appearing
Alchemical Flask
- Now travels 40% faster (overall cast range unchanged)
- Weapon Damage reduction increased -25% -30%
Willpower
- Speed bonus increased +15% +20%
Last Stand
- T2 increased +40.5 DPS +50
- T2 cooldown reduction increased -30s -40s
Card Trick
- Heal reduced 60 45
Project Mind
- Cooldown increased 46s 50s
- Initial cast time for projectile increased 0.75s 1s
Power Slash
- Spirit scaling 6% (base and T3)
Flying Slash
- Cast Range reduced 26m 23m
- Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
- T3 Cast Range reduced +15m +8m
Shadow Transformation
- Cooldown increased 150s 160s (moved to T2)
Patchnotes-Text von Valve, aus dem offiziellen Deadlock-Changelog und den Steam-News, zum Lesen neu geordnet. Die Buff- und Nerf-Markierungen sind unsere Einschätzung jeder Zeile; unklare Zeilen bleiben neutral.