Notas de parche · Menor

Notas de parche de Deadlock 16 de septiembre de 2026

Minor Update - 09-16-2026 · publicado el 16 de septiembre de 2026 · 122 cambios · 29 buffs · 32 nerfs · Publicación original

Ganadores y perdedores

= cambiado en estas notas de parche. Cada fila lleva a la página del héroe u objeto.

Tasa de victorias en los 7 días previos al parche (9 sept 2026 a 16 sept 2026) comparada con el periodo hasta el siguiente parche (19 días). Solo cuentan los cambios claros: al menos 1.000 partidas por lado para héroes y 2.000 compras para objetos, y una variación de al menos dos errores estándar.

Las líneas de cambios de abajo son el texto original de Valve, en inglés.

General

\[ General ]

to toggle the slow drag behavior on and off)

\[ Items ]

\[ Heroes ]

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced 30% 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased 35s 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased 3m 5m
  • Breakables in the underground tunnels respawn rate increased 3m 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Objetos

Arma

Ballistic Enchantment 1 cambio 1 buff
+2.0 tasa de victorias desde el parche
  • Duration increased 14s 20s
+1.8 tasa de victorias desde el parche
  • Bounty reduced 180% 170%
Hollow Point 1 cambio
+1.3 tasa de victorias desde el parche
  • Bullet Resist Reduction increased 9% 10%
Shadow Weave 3 cambios 2 buffs
−0.4 sin cambio claro
  • Now builds from Sprint Boots
  • Sprint speed increased 1.5 2
  • Cooldown reduced 45s 37s
Spiritual Overflow 3 cambios 2 nerfs
−0.6 tasa de victorias desde el parche
  • Buildup is 35% slower
  • Spirit Power on proc reduced 40 30
  • Fire Rate reduced 30% 25%
Toxic Bullets 1 cambio 1 buff
+0.3 tasa de victorias desde el parche
  • Spirit scaling increased 0.005% 0.006%
+0.5 tasa de victorias desde el parche
  • Bullet Resist Reduction reduced -13% -12%

Vitalidad

Diviner's Kevlar 1 cambio
+1.8 tasa de victorias desde el parche
  • Now grants +10% Ultimate Ability Cooldown Reduction
Fortitude 1 cambio 1 buff
+2.1 tasa de victorias desde el parche
  • Max Health regen increased 2% 2.25%
Leech 1 cambio 1 buff
+0.7 tasa de victorias desde el parche
  • Bullet and Spirit Lifesteal increased 25% 28%
Lifestrike 2 cambios 2 buffs
−0.0 sin cambio claro
  • Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Melee hit heal increased 30% 35%
Plated Armor 1 cambio
+0.4 tasa de victorias desde el parche
  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Restorative Locket 2 cambios 2 nerfs
−0.7 tasa de victorias desde el parche
  • Heal per boon reduced 0.5 0.45
  • Stack range reduced 35m 32m
Trophy Collector 1 cambio
−0.0 sin cambio claro
  • Souls per minute reduced 18 16
Veil Walker 4 cambios 1 nerf
−1.5 tasa de victorias desde el parche
  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced 10 6

Espíritu

Decay 2 cambios 1 buff 1 nerf
−0.5 tasa de victorias desde el parche
  • DPS reduced by 25%
  • Duration increased by 20%
Focus Lens 2 cambios 2 buffs
+0.8 tasa de victorias desde el parche
  • Damage increased 30% 35%
  • Cast range increased 20m 25m
Golden Goose Egg 3 cambios
−3.5 tasa de victorias desde el parche
  • Damage Penalty increased -10% -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute reduced 90 80
Mercurial Magnum 2 cambios 2 nerfs
−0.9 tasa de victorias desde el parche
  • Base bullet damage scaling reduced 0.49 0.38
  • Base bullet damage reduced 25% 20%
Radiant Regeneration 1 cambio 1 nerf
−0.5 tasa de victorias desde el parche
  • Healing on Ability Cast per boon scaling reduced 2 1.7
Slowing Hex 1 cambio 1 nerf
+0.6 tasa de victorias desde el parche
  • Cooldown increased 27s 29s
Tankbuster 1 cambio 1 nerf
+0.0 sin cambio claro
  • Current Health Bonus damage reduced 8% 7.5%

Héroes

Abrams
Abrams 2 cambios
+0.8 tasa de victorias desde el parche

Infernal Resilience

  • T3 increased +8% +9%

Seismic Impact

  • T3 reduced 6s Unstoppable 5s
Celeste
Celeste 7 cambios 4 nerfs
−2.4 tasa de victorias desde el parche

Estadísticas base

  • Stamina cooldown increased 5 5.3

Light Eater

  • Spirit lifesteal reduced 20% 18%
  • T3 decreased +25 +22

Dazzling Trick

  • Cooldown increased 34s 38s

Radiant Daggers

  • T2 reduced +80 +70

Shining Wonder

  • Radius reduced 16.5m 15.5m
  • T3 Max Bounces reduced +8 +6
Graves
Graves 1 cambio 1 buff
+0.0 sin cambio claro
  • Health per boon increased 33 35
Haze
Haze 2 cambios 1 buff
+2.1 tasa de victorias desde el parche

Fixation

  • Headshot stack count increased +2 +3
  • T3 weapon scaling increased 0.0003 0.00035
Holliday
Holliday 3 cambios 2 buffs
+0.3 sin cambio claro

Estadísticas base

  • Health per boon increased 41 43
  • Lasso duration extention by Bounce Pad increased +1s +1.25s

Crackshot

  • T2 now also applies -6% Bullet Resistance for 5s
Ivy
Ivy 2 cambios 2 nerfs
−0.8 tasa de victorias desde el parche

Stone Form

  • Radius reduced 6m 5.75m
  • T1 max health heal reduced 7% 6%
Kelvin
Kelvin 1 cambio
+0.4 sin cambio claro

Frozen Shelter

  • Base ability health regen now scales with spirit power (0.2)
Lady Geist
Lady Geist 2 cambios 2 buffs
+1.6 tasa de victorias desde el parche

Life Drain

  • T3 spirit scaling increased +0.3 +0.45

Essence Bomb

  • T3 damage increased 26% 30%
Lash
Lash 8 cambios 3 buffs 3 nerfs
−0.8 tasa de victorias desde el parche

Gun

  • Falloff range reduced 18m->54m 16m->48m

Ground Strike

  • T3 spirit scaling increased +0.03 +0.04
  • T3 damage per meter scaling increased 110% 120%

Grapple

  • T2 Weapon Damage buff duration reduced 10s 6s

Flog

  • Heal reduced 50% 40%
  • Angle increased 38 40
  • T3 reduced +40 degrees angle +25
  • T3 reduced +20% heal +15%
Paige
Paige 4 cambios 1 buff
+1.9 tasa de victorias desde el parche

Estadísticas base

  • Heavy Melee spirit scaling increased 0.3 0.45
  • Fixed some collision issues with Rallying Charge

Captivating Read

  • T1 increased -11s Cooldown -14s
  • T3 increased +1m +2m
Paradox
Paradox 2 cambios 1 buff 1 nerf
−0.8 tasa de victorias desde el parche

Kinetic Carbine

  • Min damage multiplier reduced 25% 10% (max damage multiplier unaffected)
  • Min damage multiplier no longer gets increased by the T3
Rem
Rem 2 cambios
−1.2 tasa de victorias desde el parche

Estadísticas base

  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect

Lil Helpers

  • Now have a target UI when instant cast mode is selected
Shiv
Shiv 3 cambios 2 buffs
−2.3 tasa de victorias desde el parche

Estadísticas base

  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased +0.2 +0.24

Serrated Knives

  • While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Silver
Silver 6 cambios 2 buffs
+1.7 tasa de victorias desde el parche

Estadísticas base

  • Health per boon increased 28 31
  • Sprint speed increased 1.5 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

Boot Kick

  • Can only target heroes and objectives now

Entangling Bola

  • Can only target heroes now
Venator
Venator 2 cambios
+1.8 tasa de victorias desde el parche

Ira Domini

  • Now works with Ricochet, all the shots will bounce
  • Can now split shot (releases 1 extra bolt on each side, 3 total)
Viscous
Viscous 6 cambios 1 buff 3 nerfs
−2.7 tasa de victorias desde el parche

Estadísticas base

  • Alt fire damage growth reduced by 10%

Splatter

  • Detonation cooldown reduced 0.15 0.12
  • T1 reduced +2m +1.5m

The Cube

  • Cast range reduced 26m 20m

Puddle Punch

  • Cooldown increased 21s 24s

Goo Ball

  • T3 now also increases spirit scaling by 0.2
Vyper
Vyper 2 cambios 2 nerfs
−2.7 tasa de victorias desde el parche

Slither

  • T3 barrier duration reduced 5s 4s

Petrifying Bola

  • Cooldown increased 105s 115s
Warden
Warden 5 cambios 4 nerfs
−6.4 tasa de victorias desde el parche

Estadísticas base

  • Bullet damage per boon reduced 0.28 0.25
  • Fire Rate spirit scaling reduced 0.25 0.21

Alchemical Flask

  • Projectile range and speed reduced by 30%

Willpower

  • T3 spirit scaling reduced +2.7 +2.1
  • T3 debuff resistance reduced 40% 30%
Wraith
Wraith 7 cambios 1 buff 2 nerfs
−0.7 tasa de victorias desde el parche

Estadísticas base

  • Fixed Project Mind getting caught on edges/corners when aiming past it

Card Trick

  • Heart heal reduced 75 60
  • Heart heal spirit scaling reduced 0.75 0.5
  • Diamond Bullet and Spirit Resist reduction reduced -8% -7%
  • T3 Diamond Bullet and Spirit Resist reduction reduced -5% -4%
  • T3 Clubs slow +20% +15%

Full Auto

  • Spirit damage per bullet scaling increased 0.03 0.045
Yamato
Yamato 2 cambios 1 buff
+0.4 tasa de victorias desde el parche

Crimson Slash

  • T3 now also increases the heal spirit scaling by +0.4

Flying Slash

  • Light melee scaling increased 1.0 1.2

Texto de las notas de parche de Valve, del changelog oficial de Deadlock y las noticias de Steam, reorganizado para leerlo mejor. Las marcas de buff y nerf son nuestra lectura de cada línea; las líneas ambiguas quedan neutrales.