Patchnotes · Klein
Deadlock Patchnotes 16. September 2026
Minor Update - 09-16-2026 · veröffentlicht am 16. September 2026 · 122 Änderungen · 29 Buffs · 32 Nerfs · Originalbeitrag
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Siegrate in den 7 Tagen vor dem Patch (9. Sept. 2026 bis 16. Sept. 2026) verglichen mit dem Zeitraum bis zum nächsten Patch (19 Tage). Gezählt werden nur deutliche Verschiebungen: mindestens 1.000 Matches pro Seite bei Helden und 2.000 Käufe bei Items, und eine Änderung von mindestens zwei Standardfehlern.
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Die Änderungszeilen unten sind Valves Originaltext auf Englisch.
Allgemein
\[ General ]
to toggle the slow drag behavior on and off)
\[ Items ]
\[ Heroes ]
- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Share for objectives bounty to nearby heroes reduced 30% 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes increased 35s 38s (does not affect the max values later on, just a little higher earlier)
- Using parry now pauses reloading
- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground tunnels initial spawn time increased 3m 5m
- Breakables in the underground tunnels respawn rate increased 3m 5m
- All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
Items
Waffe
- Duration increased 14s 20s
- Bounty reduced 180% 170%
- Bullet Resist Reduction increased 9% 10%
- Now builds from Sprint Boots
- Sprint speed increased 1.5 2
- Cooldown reduced 45s 37s
- Buildup is 35% slower
- Spirit Power on proc reduced 40 30
- Fire Rate reduced 30% 25%
- Spirit scaling increased 0.005% 0.006%
- Bullet Resist Reduction reduced -13% -12%
Vitalität
- Now grants +10% Ultimate Ability Cooldown Reduction
- Max Health regen increased 2% 2.25%
- Bullet and Spirit Lifesteal increased 25% 28%
- Heal on Melee hit increased from 100+1.5 to 120+1.75
- Melee hit heal increased 30% 35%
- Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
- Heal per boon reduced 0.5 0.45
- Stack range reduced 35m 32m
- Souls per minute reduced 18 16
- No longer builds from Sprint Boots
- No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- Movement speed bonus is now removed when the invisibility is removed
- Spirit Power reduced 10 6
Geist
- DPS reduced by 25%
- Duration increased by 20%
- Damage increased 30% 35%
- Cast range increased 20m 25m
- Damage Penalty increased -10% -15%
- Stored souls now count towards net worth (affects comeback reward calculations)
- Souls per minute reduced 90 80
- Base bullet damage scaling reduced 0.49 0.38
- Base bullet damage reduced 25% 20%
- Healing on Ability Cast per boon scaling reduced 2 1.7
- Cooldown increased 27s 29s
- Current Health Bonus damage reduced 8% 7.5%
Helden
Infernal Resilience
- T3 increased +8% +9%
Seismic Impact
- T3 reduced 6s Unstoppable 5s
Grundwerte
- Stamina cooldown increased 5 5.3
Light Eater
- Spirit lifesteal reduced 20% 18%
- T3 decreased +25 +22
Dazzling Trick
- Cooldown increased 34s 38s
Radiant Daggers
- T2 reduced +80 +70
Shining Wonder
- Radius reduced 16.5m 15.5m
- T3 Max Bounces reduced +8 +6
- Health per boon increased 33 35
Fixation
- Headshot stack count increased +2 +3
- T3 weapon scaling increased 0.0003 0.00035
Grundwerte
- Health per boon increased 41 43
- Lasso duration extention by Bounce Pad increased +1s +1.25s
Crackshot
- T2 now also applies -6% Bullet Resistance for 5s
Stone Form
- Radius reduced 6m 5.75m
- T1 max health heal reduced 7% 6%
Frozen Shelter
- Base ability health regen now scales with spirit power (0.2)
Life Drain
- T3 spirit scaling increased +0.3 +0.45
Essence Bomb
- T3 damage increased 26% 30%
Gun
- Falloff range reduced 18m->54m 16m->48m
Ground Strike
- T3 spirit scaling increased +0.03 +0.04
- T3 damage per meter scaling increased 110% 120%
Grapple
- T2 Weapon Damage buff duration reduced 10s 6s
Flog
- Heal reduced 50% 40%
- Angle increased 38 40
- T3 reduced +40 degrees angle +25
- T3 reduced +20% heal +15%
Grundwerte
- Heavy Melee spirit scaling increased 0.3 0.45
- Fixed some collision issues with Rallying Charge
Captivating Read
- T1 increased -11s Cooldown -14s
- T3 increased +1m +2m
Kinetic Carbine
- Min damage multiplier reduced 25% 10% (max damage multiplier unaffected)
- Min damage multiplier no longer gets increased by the T3
Grundwerte
- Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Lil Helpers
- Now have a target UI when instant cast mode is selected
Grundwerte
- Alt fire base damage increased by 4%
- Alt fire damage per boon increased +0.2 +0.24
Serrated Knives
- While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Grundwerte
- Health per boon increased 28 31
- Sprint speed increased 1.5 2.5
- Dashes and light melee's no longer pause your gun's cycle time
- Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Boot Kick
- Can only target heroes and objectives now
Entangling Bola
- Can only target heroes now
Ira Domini
- Now works with Ricochet, all the shots will bounce
- Can now split shot (releases 1 extra bolt on each side, 3 total)
Grundwerte
- Alt fire damage growth reduced by 10%
Splatter
- Detonation cooldown reduced 0.15 0.12
- T1 reduced +2m +1.5m
The Cube
- Cast range reduced 26m 20m
Puddle Punch
- Cooldown increased 21s 24s
Goo Ball
- T3 now also increases spirit scaling by 0.2
Slither
- T3 barrier duration reduced 5s 4s
Petrifying Bola
- Cooldown increased 105s 115s
Grundwerte
- Bullet damage per boon reduced 0.28 0.25
- Fire Rate spirit scaling reduced 0.25 0.21
Alchemical Flask
- Projectile range and speed reduced by 30%
Willpower
- T3 spirit scaling reduced +2.7 +2.1
- T3 debuff resistance reduced 40% 30%
Grundwerte
- Fixed Project Mind getting caught on edges/corners when aiming past it
Card Trick
- Heart heal reduced 75 60
- Heart heal spirit scaling reduced 0.75 0.5
- Diamond Bullet and Spirit Resist reduction reduced -8% -7%
- T3 Diamond Bullet and Spirit Resist reduction reduced -5% -4%
- T3 Clubs slow +20% +15%
Full Auto
- Spirit damage per bullet scaling increased 0.03 0.045
Crimson Slash
- T3 now also increases the heal spirit scaling by +0.4
Flying Slash
- Light melee scaling increased 1.0 1.2
Patchnotes-Text von Valve, aus dem offiziellen Deadlock-Changelog und den Steam-News, zum Lesen neu geordnet. Die Buff- und Nerf-Markierungen sind unsere Einschätzung jeder Zeile; unklare Zeilen bleiben neutral.