Patchnotes · Klein

Deadlock Patchnotes 16. September 2026

Minor Update - 09-16-2026 · veröffentlicht am 16. September 2026 · 122 Änderungen · 29 Buffs · 32 Nerfs · Originalbeitrag

Gewinner und Verlierer

= in diesen Patchnotes geändert. Jede Zeile führt zur Seite des Helden oder Items.

Siegrate in den 7 Tagen vor dem Patch (9. Sept. 2026 bis 16. Sept. 2026) verglichen mit dem Zeitraum bis zum nächsten Patch (19 Tage). Gezählt werden nur deutliche Verschiebungen: mindestens 1.000 Matches pro Seite bei Helden und 2.000 Käufe bei Items, und eine Änderung von mindestens zwei Standardfehlern.

Die Änderungszeilen unten sind Valves Originaltext auf Englisch.

Allgemein

\[ General ]

to toggle the slow drag behavior on and off)

\[ Items ]

\[ Heroes ]

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced 30% 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased 35s 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased 3m 5m
  • Breakables in the underground tunnels respawn rate increased 3m 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Items

Waffe

Cultist Sacrifice 1 Änderung
+1,8 Siegrate seit dem Patch
  • Bounty reduced 180% 170%
Hollow Point 1 Änderung
+1,3 Siegrate seit dem Patch
  • Bullet Resist Reduction increased 9% 10%
Shadow Weave 3 Änderungen 2 Buffs
−0,4 keine klare Veränderung
  • Now builds from Sprint Boots
  • Sprint speed increased 1.5 2
  • Cooldown reduced 45s 37s
Spiritual Overflow 3 Änderungen 2 Nerfs
−0,6 Siegrate seit dem Patch
  • Buildup is 35% slower
  • Spirit Power on proc reduced 40 30
  • Fire Rate reduced 30% 25%
Toxic Bullets 1 Änderung 1 Buff
+0,3 Siegrate seit dem Patch
  • Spirit scaling increased 0.005% 0.006%
Weakening Headshot 1 Änderung
+0,5 Siegrate seit dem Patch
  • Bullet Resist Reduction reduced -13% -12%

Vitalität

Diviner's Kevlar 1 Änderung
+1,8 Siegrate seit dem Patch
  • Now grants +10% Ultimate Ability Cooldown Reduction
Fortitude 1 Änderung 1 Buff
+2,1 Siegrate seit dem Patch
  • Max Health regen increased 2% 2.25%
Leech 1 Änderung 1 Buff
+0,7 Siegrate seit dem Patch
  • Bullet and Spirit Lifesteal increased 25% 28%
Lifestrike 2 Änderungen 2 Buffs
−0,0 keine klare Veränderung
  • Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Melee hit heal increased 30% 35%
Plated Armor 1 Änderung
+0,4 Siegrate seit dem Patch
  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Restorative Locket 2 Änderungen 2 Nerfs
−0,7 Siegrate seit dem Patch
  • Heal per boon reduced 0.5 0.45
  • Stack range reduced 35m 32m
Trophy Collector 1 Änderung
−0,0 keine klare Veränderung
  • Souls per minute reduced 18 16
Veil Walker 4 Änderungen 1 Nerf
−1,5 Siegrate seit dem Patch
  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced 10 6

Geist

Decay 2 Änderungen 1 Buff 1 Nerf
−0,5 Siegrate seit dem Patch
  • DPS reduced by 25%
  • Duration increased by 20%
Focus Lens 2 Änderungen 2 Buffs
+0,8 Siegrate seit dem Patch
  • Damage increased 30% 35%
  • Cast range increased 20m 25m
Golden Goose Egg 3 Änderungen
−3,5 Siegrate seit dem Patch
  • Damage Penalty increased -10% -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute reduced 90 80
Mercurial Magnum 2 Änderungen 2 Nerfs
−0,9 Siegrate seit dem Patch
  • Base bullet damage scaling reduced 0.49 0.38
  • Base bullet damage reduced 25% 20%
Radiant Regeneration 1 Änderung 1 Nerf
−0,5 Siegrate seit dem Patch
  • Healing on Ability Cast per boon scaling reduced 2 1.7
Slowing Hex 1 Änderung 1 Nerf
+0,6 Siegrate seit dem Patch
  • Cooldown increased 27s 29s
Tankbuster 1 Änderung 1 Nerf
+0,0 keine klare Veränderung
  • Current Health Bonus damage reduced 8% 7.5%

Helden

Abrams
Abrams 2 Änderungen
+0,8 Siegrate seit dem Patch

Infernal Resilience

  • T3 increased +8% +9%

Seismic Impact

  • T3 reduced 6s Unstoppable 5s
Celeste
Celeste 7 Änderungen 4 Nerfs
−2,4 Siegrate seit dem Patch

Grundwerte

  • Stamina cooldown increased 5 5.3

Light Eater

  • Spirit lifesteal reduced 20% 18%
  • T3 decreased +25 +22

Dazzling Trick

  • Cooldown increased 34s 38s

Radiant Daggers

  • T2 reduced +80 +70

Shining Wonder

  • Radius reduced 16.5m 15.5m
  • T3 Max Bounces reduced +8 +6
Graves
Graves 1 Änderung 1 Buff
+0,0 keine klare Veränderung
  • Health per boon increased 33 35
Haze
Haze 2 Änderungen 1 Buff
+2,1 Siegrate seit dem Patch

Fixation

  • Headshot stack count increased +2 +3
  • T3 weapon scaling increased 0.0003 0.00035
Holliday
Holliday 3 Änderungen 2 Buffs
+0,3 keine klare Veränderung

Grundwerte

  • Health per boon increased 41 43
  • Lasso duration extention by Bounce Pad increased +1s +1.25s

Crackshot

  • T2 now also applies -6% Bullet Resistance for 5s
Ivy
Ivy 2 Änderungen 2 Nerfs
−0,8 Siegrate seit dem Patch

Stone Form

  • Radius reduced 6m 5.75m
  • T1 max health heal reduced 7% 6%
Kelvin
Kelvin 1 Änderung
+0,4 keine klare Veränderung

Frozen Shelter

  • Base ability health regen now scales with spirit power (0.2)
Lady Geist
Lady Geist 2 Änderungen 2 Buffs
+1,6 Siegrate seit dem Patch

Life Drain

  • T3 spirit scaling increased +0.3 +0.45

Essence Bomb

  • T3 damage increased 26% 30%
Lash
Lash 8 Änderungen 3 Buffs 3 Nerfs
−0,8 Siegrate seit dem Patch

Gun

  • Falloff range reduced 18m->54m 16m->48m

Ground Strike

  • T3 spirit scaling increased +0.03 +0.04
  • T3 damage per meter scaling increased 110% 120%

Grapple

  • T2 Weapon Damage buff duration reduced 10s 6s

Flog

  • Heal reduced 50% 40%
  • Angle increased 38 40
  • T3 reduced +40 degrees angle +25
  • T3 reduced +20% heal +15%
Paige
Paige 4 Änderungen 1 Buff
+1,9 Siegrate seit dem Patch

Grundwerte

  • Heavy Melee spirit scaling increased 0.3 0.45
  • Fixed some collision issues with Rallying Charge

Captivating Read

  • T1 increased -11s Cooldown -14s
  • T3 increased +1m +2m
Paradox
Paradox 2 Änderungen 1 Buff 1 Nerf
−0,8 Siegrate seit dem Patch

Kinetic Carbine

  • Min damage multiplier reduced 25% 10% (max damage multiplier unaffected)
  • Min damage multiplier no longer gets increased by the T3
Rem
Rem 2 Änderungen
−1,2 Siegrate seit dem Patch

Grundwerte

  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect

Lil Helpers

  • Now have a target UI when instant cast mode is selected
Shiv
Shiv 3 Änderungen 2 Buffs
−2,3 Siegrate seit dem Patch

Grundwerte

  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased +0.2 +0.24

Serrated Knives

  • While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Silver
Silver 6 Änderungen 2 Buffs
+1,7 Siegrate seit dem Patch

Grundwerte

  • Health per boon increased 28 31
  • Sprint speed increased 1.5 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

Boot Kick

  • Can only target heroes and objectives now

Entangling Bola

  • Can only target heroes now
Venator
Venator 2 Änderungen
+1,8 Siegrate seit dem Patch

Ira Domini

  • Now works with Ricochet, all the shots will bounce
  • Can now split shot (releases 1 extra bolt on each side, 3 total)
Viscous
Viscous 6 Änderungen 1 Buff 3 Nerfs
−2,7 Siegrate seit dem Patch

Grundwerte

  • Alt fire damage growth reduced by 10%

Splatter

  • Detonation cooldown reduced 0.15 0.12
  • T1 reduced +2m +1.5m

The Cube

  • Cast range reduced 26m 20m

Puddle Punch

  • Cooldown increased 21s 24s

Goo Ball

  • T3 now also increases spirit scaling by 0.2
Vyper
Vyper 2 Änderungen 2 Nerfs
−2,7 Siegrate seit dem Patch

Slither

  • T3 barrier duration reduced 5s 4s

Petrifying Bola

  • Cooldown increased 105s 115s
Warden
Warden 5 Änderungen 4 Nerfs
−6,4 Siegrate seit dem Patch

Grundwerte

  • Bullet damage per boon reduced 0.28 0.25
  • Fire Rate spirit scaling reduced 0.25 0.21

Alchemical Flask

  • Projectile range and speed reduced by 30%

Willpower

  • T3 spirit scaling reduced +2.7 +2.1
  • T3 debuff resistance reduced 40% 30%
Wraith
Wraith 7 Änderungen 1 Buff 2 Nerfs
−0,7 Siegrate seit dem Patch

Grundwerte

  • Fixed Project Mind getting caught on edges/corners when aiming past it

Card Trick

  • Heart heal reduced 75 60
  • Heart heal spirit scaling reduced 0.75 0.5
  • Diamond Bullet and Spirit Resist reduction reduced -8% -7%
  • T3 Diamond Bullet and Spirit Resist reduction reduced -5% -4%
  • T3 Clubs slow +20% +15%

Full Auto

  • Spirit damage per bullet scaling increased 0.03 0.045
Yamato
Yamato 2 Änderungen 1 Buff
+0,4 Siegrate seit dem Patch

Crimson Slash

  • T3 now also increases the heal spirit scaling by +0.4

Flying Slash

  • Light melee scaling increased 1.0 1.2

Patchnotes-Text von Valve, aus dem offiziellen Deadlock-Changelog und den Steam-News, zum Lesen neu geordnet. Die Buff- und Nerf-Markierungen sind unsere Einschätzung jeder Zeile; unklare Zeilen bleiben neutral.