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Notas de parche de Deadlock 22 de mayo de 2026
Gameplay Update - 05-22-2026 · publicado el 22 de mayo de 2026 · 307 cambios · 96 buffs · 39 nerfs · Publicación original
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Las líneas de cambios de abajo son el texto original de Valve, en inglés.
General
- Base HP reduced by 10 for all heroes
- HP per boon reduced by 3
- Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
- Medium neutrals initial spawn time reduced 6 minutes 5 minutes
- Breakables spawn time increased 2 minutes 3 minutes
- Shrines are now invulnerable until one pair of Base Guardians are destroyed
- Backdoor removal linger duration reduced 20s 14s
- Knockup durations are now affected by debuff reduction
- Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
- Sliding no longer resets sprint speed
- Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
- Bullet Velocity now stacks additively rather than diminishingly
- Medic trooper heal duration increased 2s 4s (same overall heal amount)
- When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
- Medic Trooper heal increased 12% missing hp 13%
- Fixed Parry FX not always matching state
- Base Guardian Bullet Resistance increased 10% 20%
- Shrine Bullet Resistance increased 10% 20%
- Tier 2 Bullet Resistance increased 25% 35%
- Midboss now starts spawned at the beginning of the game
- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
- Movespeed diminish point increased 11 12 (very slightly less aggressive diminishing scaling)
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
- Fixed various item barrier durations not scaling with duration increases
- Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
- Fixed a bug where walkers were spinning while lasering.
- Smoothed zipline grabbing to fix some jitter
- Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
- Removed delay on ziplines when using alternative key binds
- Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
- Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
Soul Urn
Primary Rules:
Other Details:
- We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
- To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
- The Urn is now always dropped off on top of the bridge on the middle of the map.
- Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
- While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
- If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
- After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
- Urn damage is lethal
- Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
- No longer silences you while carrying. You are still disarmed and movement silenced.
- No longer grants +30% Bullet and Spirit Resist while carrying it
- Area around deposting the urn is revealed (urn runner is also revealed as usual)
- The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
- Souls are all instant after the deposit is complete
- All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
- Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
- Ballistic Enhancement: Now upgrades from Mystic Expansion
- Ballistic Enhancement: Ability Range increased +20% +22%
Street Brawl
- Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech
Objetos
Arma
- Lifesteal increased 14% 16%
- Damage per Second spirit scaling increased 0.152 0.2
- Proc cooldown reduced 0.25s 0.2s
- Now works vs NPCs
- Cooldown reduced 7s 5s
- Melee damage increased 20% 22%
- Weapon Damage increased 8% 10%
- Weapon Damage boon scaling increased 0.7 0.8
- Bonus Souls increased 170% 180%
- Max Ammo increased 30% 35%
- Weapon Damage increased 15% 18%
- Now grants +6% Weapon Damage
- Active slow resistance increased 35% 40%
- Triggered debuff resistance increased 30% 40%
- Max Health reduction reduced -15% -13%
- Radius increased 30m 35m
- Fire Rate reduction increased -14% -15%
- Cooldown reduced 7s 5s
- Spirit scaling increased 1 1.2
- Spirit Power reduced +7 +4
- Cooldown increased 24s 25s
- NPC Healing increased 15 20
- Duration increased 10s 13s
- Ambush Fire Rate increased 20% 25%
- Ambush Spirit Power increased 20 25
- Ambush Melee Damage increased 20% 25%
- Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
- Long range weapon damage reduced 70% 60%
- Now has innate 10% Weapon Damage (from components)
- Spirit Resistance reduced 15% 12%
- Dash Distance slow reduced -25% -22%
- Cooldown Reduction reduced 6% 5%
- Spirit Lifesteal moved from Active to Innate (reduced 16% 13% )
- Now builds from Spirit Lifesteal (gains the innates it has)
- Proc cooldown reduced 0.25s 0.2s
- No longer builds up from melee attacks
- Now works vs NPCs
- Dash Distance slow reduced -25% -22%
- Debuff resistance increased 20% 22%
Vitalidad
- Weapon Damage increased 15% 18%
- Now grants +6% Weapon Damage
- Spirit Power reduced +8 +5
- Now grants +90 Health
- Cooldown increased 40s 45s
- Now grants +1.5 Out of Combat Regen (from components)
- Regen reduced 3 2.5
- Out of Combat regen increased 1 1.5
- Move speed increased 1.25m 1.5m
- Active duration increased 6s 6.5s
- Gains the +6% Weapon Damage (from component)
- Fire Rate increased 30% 32%
- Barrier increased 200 250
- Cooldown increased 45s 60s
- Now grants +1.5 Out of Combat Regen (from components)
- Fixed various abilities and items not being boosted correctly
- Spirit scaling increased 0.93 1.1
- Barrier scaling increased 1.8 2.0
- Now has +2 Out of Combat Regen (from components)
- Bullet Resist increased 8% 10%
- Spirit Resist increased 8% 10%
- Duration increased 6s 7s
- Gains +6 Spirit Power (from components)
- Fire Rate reduction increased -36% -40%
- Move speed bonus increased +2m +2.5m
- Updated bonus HP to match the components
- Now grants +50% air control for the duration of the barrier
- Barrier boon scaling increased 8 12
- Now grants +1 Out of Combat Regen (from components)
- Parry cooldown reduced -2s -1.75s
- No longer has a minimum of 1 stamina restore
- Max stamina restored reduced 4 3
- Duration increased 6s 6.5s
- Now grants +90 Health (from components)
- Bonus Health increased +70 +90
- No longer grants +1.75m Move Speed on activation
- Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
- Cooldown reduced 65s 60s
- Duration increased 4.5s 5s
- Now grants +6% Weapon Power (from components)
- Heal per boon increased 6 8
- Invisibility duration increased 7s 8s
- No longer grants +1.75m Move Speed on activation
- Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
- Spirit Resist increased 20% 22%
Espíritu
- Fixed various interaction bugs with different abilities
- Slowed targets now have their stamina regen frozen for the 4s slow duration
- Radius increased 12m 16m
- Damage height increased 5m 7m
- No longer does 15% damage amp
- Immobilize increased 0.75s 1s
- No longer grants +65 Bonus Health
- Bullet Resist increased 8% 9%
- Now grants +9% Weapon Damage
- Radius reduced 12m 10m
- Damage height increased 5m 7m
- Cooldown reduced 32s 30s
- Duration increased 4s 4.25s
- Duration increased 4s 4.5s
- Permanent buff from every 100 souls to every 80
- Now innately grants -15% Gravity and Air Control by +25%
- Base Bullet Damage spirit scaling increased 0.465 0.49
- Regen duration increased 6s 7s
- Bonus Health increased +30 +50
- Regen duration increased 6s 7s
- Spirit Power for Charged Abilities increased +10 +14
- Bonus health increased 50 60
- Debuff resist increased 15% 17%
- Bonus damage spirit scaling increased 0.744 0.84
- Spirit Power Steal increased 20 28
- Imbued Spirit Power increased 24 25
- Melee Resist increased 15% 18%
- Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Héroes
Infernal Resilience
- T1 changed +1.5 Health Regen +200 Max Health
- T2 changed 200 Max Health +18% Melee Lifesteal (40% effective vs non-heroes)
Seismic Impact
- T2 increased +0.7s Stun Duration +0.8s
- T3 Unstoppable duration increased 5s 6s
Estadísticas base
- Improved the hero's hitboxes (easier to hit)
- Base regen reduced 2 1
Riposte
- No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
- No longer triggers on damage auras (things like Flame Dash)
- No longer triggers off of objective damage
Flawless Advance
- Hitbox reduced by 10%
Estadísticas base
- Bullet damage per boon reduced 0.139 0.115
Exploding Uppercut
- T2 weapon damage reduced +40% +30%
Sticky Bomb
- T2 increased +75 Damage +85
Estadísticas base
- Health per boon increased +48 +59
- Bullet damage per boon reduced 0.165 0.142
Rising Ram
- Cooldown increased 30s 32s
- T2 increased +0.3s Duration +0.4s
- T3 increased -10s Cooldown -13s
- Gloom Bomb T2 changed +75 Damage to Barriers -5% Melee Resist for 5s Per Bomb (stacks)
Estadísticas base
- Improved the hero's hitboxes (easier to hit)
- Stamina cooldown increased 4.5s 5s
Radiant Daggers
- T2 changed -18s Cooldown and +70 Damage -22s Cooldown and +80 Damage
Shining Wonder
- T2 increased +50 Damage +70
Rend
- T3 no longer increases scaling by 0.4
- T3 now also deals Heavy Melee Damage (0.55 scale)
Kinetic Pulse
- T2 reduced -18% Bullet Resistance -15%
- Spirit scaling reduced 1.65 1.55
Quantum Entanglement
- T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Estadísticas base
- Sprint speed increased 1.6 2.2
- Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
- Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
- Fixed Deadheads being unable to dash through veils
- Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
- Fixed Deadhead's damage taken from bullets being unaffected by fall-off
- Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
- Fixed Deadheads becoming inactive if Graves dies while they are following her
- Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
- Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
- Update Grave's melee to also set the dash target for Deadheads
- Bullet damage and growth reduced by -10%
Grasping Hands
- Now spawns a ghoul in the base ability (T3 still increases it by 1)
Jar of Dead
- Spirit scaling reduced 0.35 0.31 (they are better at dealing damage now)
Estadísticas base
- Rain of Arrow stamina distance changed from being -9% to +25%
Rain of Arrows
- Cooldown reduced 30s 22s
- Cast delay reduced 0.5s 0.2s
- Duration reduced 7s 4s
- Moving ability in air improved
- Weapon Damage bonus reduced +4 +3
- T1 changed -14s Cooldown +3 Weapon Damage and +30% Slow for 1.5s
- T2 changed +5 Weapon Damage and +40% Slow for 1.5s -13s Cooldown (Total CD from 16s to 9s)
Fixation
- T3 increased +0.12 +0.14
- Base bullet damage increased 18.8 19.7
- Health regen increased 1 2
Estadísticas base
- Bullet size increased 3 4
Concussive Combustion
- T3 increased +0.75s Stun Duration +0.9s
Estadísticas base
- When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Frost Grenade
- Damage spirit scaling reduced 0.7 0.6
Arctic Beam
- DPS spirit scaling reduced 0.5 0.38
Estadísticas base
- Bullet damage per boon reduced 0.341 0.31
Ground Strike
- Damage per meter spirit scaling increased 0.0372 0.04
Grapple
- T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- T3 now also grants +1 Charge
Estadísticas base
- Bullet damage per boon increased 0.17 0.18
- Fixed Heavy Barrage not triggering Diviner's Kevlar
Medicinal Specter
- Radius increased 5.5m 6m
Estadísticas base
- Innate -8% Debuff Resist
- Fixed Rake sometimes not working with high ping
Love Bites
- T3 increased -4s Cooldown -5s
- No longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
Nox Nostra
- T3 reduced 1% Current HP 0.5%
- Updated Djinn's Mark visuals
Estadísticas base
- Getting hit with a melee no longer knocks you up when you are burrowed
Sand Blast
- T3 increased +1s Duration +1.5s
Bookwyrm
- T2 improved -8s Cooldown -12s
Rallying Charge
- T3 increased +135 Damage +160
- Now has half cooldown if it hits no allies or enemies
Time Wall
- T1 duration increased +2.5s +3.5s
- T3 increased +1 Charge +2
- T3 Charge Delay reduced 4s 2s
Kinetic Carbine
- T3 increased +50% Max Damage Scaling +55%
Paradoxical Swap
- Damage increased 125 150
Flying Cloak
- T2 weapon damage duration reduced 8s 6s
Affliction
- Cooldown increased 140s 150s
Estadísticas base
- Reduced lockout period after ejecting from Tag Along 1s 0.3s
Pillow Toss
- Charge time reduced 9s 8s
- T3 increased +90 +100 Damage
Tag Along
- Burst heal now also applies to secondary allies that you jump to
- Lingering heal duration reduced 3s 2s (values rebalanced to be the same overall heal just faster)
- T2 Barrier and Item Duration/Range effectiveness increased 25% 35%
- T3 now also increases Missing Health Heal 0.03 0.05 and Regen Per Second from 0.66 to 1.0
- Can now be cast through veils
- Time to fly to your ally is now 50% faster
- Heal duration is now displayed on the hud as well as the healthbar icon
- Fixed specific abilities/items that could kill Rem while he's napping
- Now allows friendly auras to affect Rem
- Eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
- Eject no longer briefly restricts movement abilities and input
Naptime
- Now provides +30% damage reduction in the base ability (T3 still adds +50%)
- Bullet damage growth reduced 0.374 0.337
- Crit reduction increased 35% 55%
Slice and Dice
- T2 reduced -8% Spirit Resist -6%
Bloodletting
- Deferred Damage Cleared reduced 40% 35%
- T3 increased +45% Deferred Damage Cleared +50%
Killing Blow
- Cooldown increased 105s 125s
- Full rage damage bonus reduced 14% 12%
- T2 increased from +8% Full Rage Damage Bonus to +10%
- T2 now also reduces cooldown by -30s
Estadísticas base
- Bullet Cycle Time reduced 0.9s 0.85s (overall DPS adjusted to remain the same)
Entangling Bola
- No longer prevents you from jumping and mantling
- T2 changed +0.75s Duration -5s Cooldown
- T3 changed -5s Cooldown and Ricochet to 2 additional targets +0.75s Duration and Ricochet to 2 additional targets
Lycan Curse
- Fire Rate reduced 80% 65%
- Fire Rate spirit scaling increased 0.25 0.45
Estadísticas base
- Doorways close sub ability now starts on cooldown for 8s
- Fixed recent bug causing Luggage Cart not being dispelled
Call Bell
- Radius reduced 6m 5.5m
- T3 radius increased +4m +4.5m
- Explosion damage spirit scaling reduced 1.4 1.3
- Inaccuracy debuff no longer diminishes 100% 0% over 1 second (the rest of the debuff is 4s)
- Inaccuracy debuff reduced -100% -40% (lasts the full duration)
Doorway
- Is no longer unsilenceable
Estadísticas base
- Health increased from 790+43/boon to 830+48/boon
Hex-Lined Snap Trap
- T3 increased from +25% Damage Against Revealed Targets to +30%
- T3 now also grants +1 Charge
Estadísticas base
- Bullet damage reduced from 13+0.3135 to 12+0.26
Jumpstart
- T3 spirit scaling increased +0.6 +0.9
Aura of Suffering
- Now does 50% damage to objectives
Puddle Punch
- T1 now also increases damage by +20
- T2 no longer increases damage by +30
- T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Screwjab Dagger
- T2 bullet resist per stack -5% -6%
- T3 now also increases max stacks by 2
Estadísticas base
- Bullet damage per boon reduced 0.38 0.34
Willpower
- T3 debuff resistance now retroactively applies to existing debuffs when cast
Binding Word
- T2 no longer increases cast range by +12m
Estadísticas base
- Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
Power Slash
- Post cast time reduced 0.4s 0.2s
- Spirit scaling increased 1.86s 2.1
Flying Slash
- Range increased 25m 30m
- T2 no longer grants +20m Cast Range
- T3 now also grants +15m Cast Range
- T3 increased +1 Charge +2
Shadow Transformation
- T1 increased +5 Weapon Damage +7
Texto de las notas de parche de Valve, del changelog oficial de Deadlock y las noticias de Steam, reorganizado para leerlo mejor. Las marcas de buff y nerf son nuestra lectura de cada línea; las líneas ambiguas quedan neutrales.